Player.cs, and death function. remove these:
Code:
case "Editor":
return;
case "Testing and Stuff":
case "Duel Arena":
case "PVP Arena":
case "Arena":
Owner.BroadcastPacket(new TextPacket
{
BubbleTime = 0,
Stars = -1,
Name = "",
Text = Name + " was eliminated by " + killer
}, null);
HP = Stats[0] + Stats[0];
MP = Stats[1] + Stats[1];
client.Reconnect(new ReconnectPacket
{
Host = "",
Port = 2050,
GameId = World.NEXUS_ID,
Name = "Nexus",
Key = Empty<byte>.Array,
});
return;
case "Nexus":
HP = Stats[0] + Stats[0];
MP = Stats[1] + Stats[1];
client.Disconnect();
return;
and
Code:
if (Client.Account.Rank > 4)
{
HP = client.Character.MaxHitPoints;
client.Disconnect();
return;
}