Well true but we can counter-sue them saying they are making MPGH's job harder by patching there hacks. So it'll go both ways..,
No, it won't. It is nexon's job to make a clean, community friendly game. It isn't suable. (not a word...)
If you can do it, be my guest... Everyone sues these days, hell dont sue just fight it out in a brawl
You probably won't ever find the correct data to send the server to give yourself NX cash for free. When you buy NX cash it goes directly to the database, it doesn't ever go through your client ( I think ). Most of the time, when you packet edit, you're logging all of the packets and you have to decifer yourself which packets do what, from there, you can send the server the correct data to do what you want.
I guess I'll use Maplestory private servers as an example since that's what iamNIB was talking about. Everytime you buy an item from a shop, your client sends packets to the server saying you bought an item and maybe a few more packets saying you lost this amount of money etc. If you could alter the packets that send the server how much money you're losing, you could make yourself not lose any at all, or you could keep buying items without losing anything.
Oh, and since none of us answered the OP's question.. I don't know if there are any packet editors, but if you're the type of guy who likes to do things manually, you can hook the "send" and "recv" function in the winsock or winsock2 module ( depending how old it is ) and log all the data being sent and recieved. From there you can inject your own module and have it send data to the server.
I doubt anyone will be able to packet edit their way through giving themselves free NX.
I know a way to play on a map that is not released yet by packet editing, but
I never done it.
It works tho.
Some where there is a tut for it.
Just have a bypass for hackshield.
Or make your own editor in c++ or some other
language and pack it so it's not detected.
1. packet editing is illegeal not just on ca
2. use google there are many tutorials out there
Alot of your explanations are long and drawn out. To long, will not read
Some Japanese kid got him self 4Mil NX and he got into jail.
Originally Posted by Naruto_fAn
Some Japanese kid got him self 4Mil NX and he got into jail.
proof or gtfo
I will GTFO thank you.
Yes. Packet Editing is illegal because you are sort of hacking into their servers, not just your client.
Yes, there are Packet Editing programs, but I would use them. If you really want to, try Google.
Originally Posted by ac1d_buRn
Yes. Just looked at some tuts.
Apparantly you can stuff up the servers if you do it wrong.
And to allow you into the server, You need to bypass the Firewall.
Thats some illegal shit right there. I would go around doing that stuff if you dont know how to hidee IP's, MAC's and everything.
I have around 200 proxy servers in a text file, so I should be alright with that.
Originally Posted by sendi11
proof or gtfo
Heres your proof
here are 3 articles I found about a Japanese kid stealing 36 mil in yen.
Packet editing can be very hard when you try to hack a game as protected as Combat Arms. Although I'm not 100% sure if combat arms developers considered packet editing as a threat. I highly predict that combat isn't packet editing predicted.
For all those idiots out there who think packet editing is some massive coding and crazy shit that is basically impossible to be done unless your extremely smart with packets is a fucking retard.
Packet editing is very simple, you just need a bit of knowledge and some logic.
How to Packet Edit:
You need to download a software which you can monitor and control(edit) packets with. Once you have downloaded this software you will need to start it and attach it with your victim(Victim = The process you want to packet edit, in our case; Combat Arms). Now we monitor packets;
Go in a room with one person, make sure the person isn't shooting or moving at all(use a friend). Once your packet editor is up and running, start monitoring your packets. Quickly go back in game and shoot four or five bullets. Minimize the game and go to your packet editor. Stop monitoring packets. Look at all the packets that were send. Then look at all the packets and which ever one has the same count as the number of bullets you shot is the "Bullet Shot" packet.
This packet can be extremely delicate in such ways;
- Packet is made to shoot that very certain gun, so when you use it for other guns, you may disconnect from the server.
- Packet is made for that specific game bullets and every bullets in that game have their own different packet.
Just like the problems above, there can be many more depending on how Combat Arms developers coded and designed the game. This is where you need logic. You need to find which variable the bullets revolve around.
This was just a basic tutorial, packet editing may be different caused by many factors.
Hope I helped you understand a bit more about Packet Editing. If you have any questions please ask in this topic. Do not Personal Message(PM) me.