[Preview] First unique server in a while.

Posts 1–15 of 17 · Page 1 of 2
[Preview] First unique server in a while.
Been dedicating a lot of time to this server in the last 2 days and oh boy i kept messing up whiles adding stuff so it made it x10 more annoying
Sorry for the shit quality video.

 
Server


If theres any question about the server/video feel free to ask and i'll answer

 
Current todo


Feel free to post idea's and i might consider adding them

its basically going to be like Ark or the Culling surviving and shit `-` no fun
quite a few zombie/survival projects have been worked on in the past;p
Honestly, the concept is nice, but it wouldn't be all that fun in a game such as Realm.
Creativity: A
Game Choice: C
I disagree with the above comments. I feel as if this would be a good concept to start off with, or maybe a minigame with highscores achievable from it. Realm is usually pretty sandbox, and has no set goals other than to max and get items. Making this would make it so that you can have a goal. This is the type of thing I went for with my Horde and Quests. I like having a goal to strive for, otherwise i find myself bored.
Quote Originally Posted by MaybeYou View Post
Been dedicating a lot of time to this server in the last 2 days and oh boy i kept messing up whiles adding stuff so it made it x10 more annoying
Sorry for the shit quality video.

 
Server


If theres any question about the server/video feel free to ask and i'll answer

 
Current todo


Feel free to post idea's and i might consider adding them

i mean if all that you'll add is a survival system than meh :/

maybe add swords and monster

maybe boats

maybe even a main island
Quote Originally Posted by Demon View Post
i mean if all that you'll add is a survival system than meh :/

maybe add swords and monster

maybe boats

maybe even a main island
Yeah atm you live on your own island which no one can get to (like a vault) but adding boats and a main island for everyone to meet up on was one of my main idea's and at the moment i'm working on a night system where at night shit comes after you.

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Quote Originally Posted by Riigged View Post
i could dig up my todo list from my never-finished survival project and give you a few things from it

a few i remember are below, i try to explain as much detail as possible

An item you throw on the ground to indicate a location for a helicopter to drop a care package
When thrown on ground, particles will fly up from that position as if it was smoke (like a flair) and a helicopter will
go to it and dropping a care package (well, it will drop a bag or something else that contains the care package)
Will contain ammo, food, and/or armor (depends what tier package drops, based on luck)


Change vaults to houses (and redesign them of course), automatically load everyone into their house instead of Nexus, then remove nexus button
and make it so you go to the front door to leave your house and a UI will prompt asking which location you will want to go to
Danger Zone aka where the zombies are, The Base aka safezone aka Nexus aka a small place where you get prepped to go into Danger Zone such as reloading on ammo, eating to fill your hunger bar, etc, and then The City aka where you can find jobs (interactive activities, like fishing, cooking, and whatnot) to earn gold which can buy supplies such as food, weapons, and more, even upgrades such as fancier house, larger hunger bar, etc.
The City doesn't have zombies in it, but the zombie outbreak caused people to go crazy so watch out for muggers (they will be like candy gnomes just look different, rare sighting, they run somewhat fast, they will just run on top of you and X gold will be stolen from your balance and you will have to kill them and a bag with whatever amount they stole from you will drop, it will be a public bag though so if you see a random mugger running around you can kill it and it might have someone elses gold drop), and also watch out for the homeless, they will always beg for gold when you walk too close near them, but you never know, they might have something in return.


Skills Management - You will have certain skills (the level these skills are it are kept in database so they save properly and update easily) such as Shooting (visit shooting range, or just have good accuracy in general to level up in this Skill), Bravery (spend most of your time in the Danger Zone), Charm (donate a lot, help people out, etc), and more that I am still thinking of:P
This is more aimed towards a zombie type of server but i like your care package idea, maybe you craft a flare which a helicopter drops random rare things like guns, thanks for your contribution.

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Quote Originally Posted by sgrawsreghawrhgwrhgr View Post
The work itself is nice, the way it presents itself in a game such as Realm looks bad.
Thanks, do you have any tips on how i could improve the "presentation" ?

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Quote Originally Posted by ZeusAlmighty View Post
I disagree with the above comments. I feel as if this would be a good concept to start off with, or maybe a minigame with highscores achievable from it. Realm is usually pretty sandbox, and has no set goals other than to max and get items. Making this would make it so that you can have a goal. This is the type of thing I went for with my Horde and Quests. I like having a goal to strive for, otherwise i find myself bored.
Thanks a lot man for the feedback ^^ if you have any idea's you want me to implement i'll be sure to listen

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Quote Originally Posted by SESHnBONES View Post
its basically going to be like Ark or the Culling surviving and shit `-` no fun
Do you have any idea's that could be added to make it fun and different to ark and culling?

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Quote Originally Posted by Unfractured View Post
Honestly, the concept is nice, but it wouldn't be all that fun in a game such as Realm.
Creativity: A
Game Choice: C
Anything that would make it fun in a game such as realm?
Quote Originally Posted by MaybeYou View Post
Thanks, do you have any tips on how i could improve the "presentation" ?
It be quite good if you removed the "- can only be destroyed with -" but I assume you kept that only to show how everything works and it won't be a thing later on.

I think a UI rework would be quite nice (doesn't have to be fully custom one, even adding something like stat-tabs would make the experience better overall), but again, I assume that's something you are already planning.

Remove the class selection screen -> create a screen where you can set your characters look (hair and such), that in itself shouldn't be too hard as you can simply have a column or 2 in the characters table where all the outfit/appearance stuff is handled.

UI' for crafting, fishing and all of that (even something like in SD would be great~ matter of fact, you should add things like ItemData in as that would enable you to do a lot of cool stuff-> item enchantments if that's something you could see yourself adding in.).

I think this project has some great potential. Also I think you should polish everything up right now (UI, home screens, maps etc.) and than you'd be on a very good path. :3
Quote Originally Posted by sgrawsreghawrhgwrhgr View Post
It be quite good if you removed the "- can only be destroyed with -" but I assume you kept that only to show how everything works and it won't be a thing later on.

I think a UI rework would be quite nice (doesn't have to be fully custom one, even adding something like stat-tabs would make the experience better overall), but again, I assume that's something you are already planning.

Remove the class selection screen -> create a screen where you can set your characters look (hair and such), that in itself shouldn't be too hard as you can simply have a column or 2 in the characters table where all the outfit/appearance stuff is handled.

UI' for crafting, fishing and all of that (even something like in SD would be great~ matter of fact, you should add things like ItemData in as that would enable you to do a lot of cool stuff-> item enchantments if that's something you could see yourself adding in.).

I think this project has some great potential. Also I think you should polish everything up right now (UI, home screens, maps etc.) and than you'd be on a very good path. :3
Thanks a ton for the feedback i will actually get started on the UI right now once i've finished hunger
i could dig up my todo list from my never-finished survival project and give you a few things from it

a few i remember are below, i try to explain as much detail as possible

An item you throw on the ground to indicate a location for a helicopter to drop a care package
When thrown on ground, particles will fly up from that position as if it was smoke (like a flair) and a helicopter will
go to it and dropping a care package (well, it will drop a bag or something else that contains the care package)
Will contain ammo, food, and/or armor (depends what tier package drops, based on luck)


Change vaults to houses (and redesign them of course), automatically load everyone into their house instead of Nexus, then remove nexus button
and make it so you go to the front door to leave your house and a UI will prompt asking which location you will want to go to
Danger Zone aka where the zombies are, The Base aka safezone aka Nexus aka a small place where you get prepped to go into Danger Zone such as reloading on ammo, eating to fill your hunger bar, etc, and then The City aka where you can find jobs (interactive activities, like fishing, cooking, and whatnot) to earn gold which can buy supplies such as food, weapons, and more, even upgrades such as fancier house, larger hunger bar, etc.
The City doesn't have zombies in it, but the zombie outbreak caused people to go crazy so watch out for muggers (they will be like candy gnomes just look different, rare sighting, they run somewhat fast, they will just run on top of you and X gold will be stolen from your balance and you will have to kill them and a bag with whatever amount they stole from you will drop, it will be a public bag though so if you see a random mugger running around you can kill it and it might have someone elses gold drop), and also watch out for the homeless, they will always beg for gold when you walk too close near them, but you never know, they might have something in return.


Skills Management - You will have certain skills (the level these skills are it are kept in database so they save properly and update easily) such as Shooting (visit shooting range, or just have good accuracy in general to level up in this Skill), Bravery (spend most of your time in the Danger Zone), Charm (donate a lot, help people out, etc), and more that I am still thinking of:P
The work itself is nice, the way it presents itself in a game such as Realm looks bad.
When I saw "unique" I clicked thinking it was some crappy custom item server.
Nope, looks pretty rad!
Don't let it die.
Quote Originally Posted by Rob View Post
When I saw "unique" I clicked thinking it was some crappy custom item server.
Nope, looks pretty rad!
Don't let it die.
Thanks man this means a lot, and don't worry i will not be giving up on this server


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Quote Originally Posted by MaybeYou View Post
Been dedicating a lot of time to this server in the last 2 days and oh boy i kept messing up whiles adding stuff so it made it x10 more annoying
Sorry for the shit quality video.

 
Server


If theres any question about the server/video feel free to ask and i'll answer

 
Current todo


Feel free to post idea's and i might consider adding them

What realm's main focus is is, well, all the monsters and stats. Rather than eliminate a lot of that stuff, you should make killing certain monsters give you certain materials needed to make better items. The farther up you go, the better the materials are, and the better things would be. Using an existing map for the realm, you could easily make each tree able to be chopped down, and things like that.
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