@
emoric28 @
Volt
Hmm yeah seems you're both right in a way. The sessionID is still there, and still used for the game login, but they've removed it from the URL.
And yeah here's where it's submitted in the code
It's just sending off whatever is stored as 'sessionId' in the Game class.
So if you set that variable to a string you retrieve from the Game site, it should work as a manual bypass.
Google Chrome > Developer Tools > Network > Login on the game > Look at Form Data > Copy value of sessionId
Then in your loader code, in the onGameComplete function, add the line:
Game.sessionId = WhateverYouCopied
Alternatively, make it:
Game.sessionId = userInput.text;
Then the user can update the sessionId every time they use the application.
Anyway I just rushed through, but that should hopefully work. As I said previously, there's probably a way to retrieve the sessionId through code but I don't have time to work out how.