Puppet Encore Behavior Showcase.

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Puppet Encore Behavior Showcase.

Puppet Encore Behavior.

Note: I never did a encore before, so if im missing any states please make sure to tell me.

Any feedback is appreciated.

Video:


puppets are too close and the archer seems to have no rage
Quote Originally Posted by FlutterM4rk View Post
puppets are too close and the archer seems to have no rage
yeah i thought the puppets were too close, and imma youtube to find the archer rage mode then do that ^^
Quote Originally Posted by MikeRaarupBirk View Post
yeah i thought the puppets were too close, and imma youtube to find the archer rage mode then do that ^^
You should add some TimedTransitions in order to make the first taunts appear with a second cooldown.

Idk if you already use it, but using PlayerWithin(); would be a good choice aswell. Could be cool to make a music twist on the behavior aswell.
Quote Originally Posted by Nikolai Belinski View Post
You should add some TimedTransitions in order to make the first taunts appear with a second cooldown.

Idk if you already use it, but using PlayerWithin(); would be a good choice aswell. Could be cool to make a music twist on the behavior aswell.
I can make it switch music within some of the stages, also with the playerwithin / timedtran on the huntress puppet or the boss? As said i never did one of these so im not quite sure which one ;D
Quote Originally Posted by MikeRaarupBirk View Post
I can make it switch music within some of the stages, also with the playerwithin / timedtran on the huntress puppet or the boss? As said i never did one of these so im not quite sure which one ;D
At the very start of the boss's script, add this to the very first state: PlayerWithing(10, "Activate")


And it activate make a state for each taunt instead of making them all appear on the same time.
Really good work, but I think if you make your own dungeon ideas would be even better, and fun
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