Really good work, but I think if you make your own dungeon ideas would be even better, and fun
Originally Posted by MikeRaarupBirk
yeah i thought the puppets were too close, and imma youtube to find the archer rage mode then do that ^^
You should add some TimedTransitions in order to make the first taunts appear with a second cooldown.
Idk if you already use it, but using PlayerWithin(); would be a good choice aswell. Could be cool to make a music twist on the behavior aswell.
Originally Posted by Nikolai Belinski
You should add some TimedTransitions in order to make the first taunts appear with a second cooldown.
Idk if you already use it, but using PlayerWithin(); would be a good choice aswell. Could be cool to make a music twist on the behavior aswell.
I can make it switch music within some of the stages, also with the playerwithin / timedtran on the huntress puppet or the boss? As said i never did one of these so im not quite sure which one ;D
Originally Posted by MikeRaarupBirk
I can make it switch music within some of the stages, also with the playerwithin / timedtran on the huntress puppet or the boss? As said i never did one of these so im not quite sure which one ;D
At the very start of the boss's script, add this to the very first state: PlayerWithing(10, "Activate")
And it activate make a state for each taunt instead of making them all appear on the same time.