Help❓ Offsets returning ridiculous values

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❓ Offsets returning ridiculous values
Hello,

I have a problem with my cheats. Latest offsets are in use.

Essentially, m_iCrossHairID and m_iTeamNum are both returning the same value always, and it's something stupid high like 24126956.

I have a var that is (BaseAddress + "m_dwEntityList + ( m_iCrossHairID ) * m_entLoopDist) which is returning something crazy like -33.

Does anyone have any ideas?

Thanks.
Quote Originally Posted by CrystalRa1n View Post
Which part you want fam
Memory reading part.
cant post link so add the .com obvs
Quote Originally Posted by CrystalRa1n View Post
cant post link so add the .com obvs
Just post that code here using [CODE] tags


- - - Updated - - -

Github links are not allowed. Just post that part of the CODE here.
There is too much. It is a node.js module.

Try here
Code:
npmjs.com/package/memoryjsp/
How do you know you have the right offset?
Did you grab it you're self or used a dumper? The dumper might give you the wrong crosshair ID offset.

Show the crosshair ID offset
m_iCrossHairID: 0xAA70
m_iTeamNum: 0xF0

make sure that your offsets are right
{
"m_dwEntityList":"0x04AC9134",
"m_dwLocalPlayer":"0x00AA6818",
"m_iCrossHairID":"0x0000AA70",
"m_dwForceAttack":"0x02F09268",
"m_dwGlowObject":"0x04FE38F4",
"m_iGlowIndex":"0x0000A320",
"m_iCompetitiveRanking":"0x00001A44",
"m_iCompetitiveWins":"0x00001B48",
"CSPlayerResource":"0x02F074A4",
"m_entLoopDist":"0x10",
"m_bSpotted":"0x00000939",
"m_iHealth":"0x000000FC",
"m_iTeamNum":"0x000000F0",
"m_fFlags":"0x00000100",
"m_bDormant":"0x000000E9",
"m_iName":"0x0150",
"m_dwClientState":"0x005C75A4",
"m_nFallbackPaintKit":"0x3168",
"m_nFallbackSeed":"0x316C",
"m_flFallbackWear":"0x3170",
"m_OriginalOwnerXuidLow":"0x3160",
"m_OriginalOwnerXuidHigh":"0x3164",
"m_iItemIDLow":"0x2FA4",
"m_iItemIDHigh":"0x2FA0",
"m_dwFullUpdate":"0x16C",
"m_hMyWeapons":"0x00002DE8",
"m_iAccountID":"0x2FA8",
"m_hViewModel":"0x32F8",
"m_nModelIndex":"0x0254",
"m_iViewModelIndex":"0x31D0",
"m_iWorldModelIndex":"0x31D4",
"m_iItemDefinitionIndex":"0x2F88",
"m_AttributeManager":"0x2D70",
"m_Item":"0x2DB0",
"m_flFlashMaxAlpha":"0x0000A304",
"m_dwForceJump":"0x04F5FC60",
"m_hActiveWeapon":"0x00002EE8"
}


This was before the update that's just happened bare in mind
Why is everyone asking for code or his offsets?
The mistake is very obvious and written in his very first post.

Quote Originally Posted by CrystalRa1n
I have a var that is (BaseAddress + m_dwEntityList + ( m_iCrossHairID ) * m_entLoopDist) which is returning something crazy like -33.
m_iCrossHairID as well as m_iTeamNum are member variables from the entity.
You have no entity but use the offset for the member variable in a complete nonsense way.

Get your localplayer from the entitylist or from a localplayer pointer.
Read out the variable m_iCrossHairID by adding the offset for it onto your localplayer pointer.
Use this index to get the correct entity out of the entitylist.
Read out the team for both your own player and the other player by adding the offset for the team onto both pointers.
Profit.
Quote Originally Posted by WasserEsser View Post
Why is everyone asking for code or his offsets?
The mistake is very obvious and written in his very first post.



m_iCrossHairID as well as m_iTeamNum are member variables from the entity.
You have no entity but use the offset for the member variable in a complete nonsense way.

Get your localplayer from the entitylist or from a localplayer pointer.
Read out the variable m_iCrossHairID by adding the offset for it onto your localplayer pointer.
Use this index to get the correct entity out of the entitylist.
Read out the team for both your own player and the other player by adding the offset for the team onto both pointers.
Profit.
lol. it makes sense xD
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