Hi, yesterday or two days ago there was a update that made 10 of my friends untrusted. Im not sure what that got updated in the update. It should be nice if someone can tell me what that got updated.
Is something outdated in this?
Code:
Entity::m_iHealth = GetNetVar ( "DT_BasePlayer", "m_iHealth" );
Entity::m_iTeamNum = GetNetVar ( "DT_BaseEntity", "m_iTeamNum" );
Entity::m_fFlags = GetNetVar ( "DT_BasePlayer", "m_fFlags" );
Entity::m_lifeState = GetNetVar ( "DT_BasePlayer", "m_lifeState" );
Entity::m_Local = GetNetVar ( "DT_LocalPlayerExclusive", "m_Local" );
Entity::m_aimPunchAngle = GetNetVar ( "DT_Local", "m_aimPunchAngle" );
Entity::m_viewPunchAngle = GetNetVar ( "DT_Local", "m_viewPunchAngle" );
Entity::m_LocalViewAngles = GetNetVar( "DT_Local", "m_LocalViewAngles" );
Entity::m_vecOrigin = GetNetVar ( "DT_CSLocalPlayerExclusive", "m_vecOrigin" );
Entity::m_vecViewOffset = GetNetVar ( "DT_LocalPlayerExclusive", "m_vecViewOffset[0]" );
Entity::m_nTickBase = GetNetVar ( "DT_LocalPlayerExclusive", "m_nTickBase" );
Entity::m_nHitboxSet = GetNetVar ( "DT_BaseAnimating", "m_nHitboxSet" );
Entity::m_hActiveWeapon = GetNetVar ( "DT_BaseCombatCharacter", "m_hActiveWeapon" );
Entity::m_flC4Blow = GetNetVar("DT_PlantedC4", "m_flC4Blow");
Entity::m_vecVelocity = GetNetVar ( "DT_LocalPlayerExclusive", "m_vecVelocity[0]" );
Entity::m_angEyeAngles = GetNetVar ( "DT_CSPlayer", "m_angEyeAngles[0]" );
Entity::m_ArmorValue = GetNetVar ( "DT_CSPlayer", "m_ArmorValue" );
Entity::m_bHasHelmet = GetNetVar("DT_CSPlayer", "m_bHasHelmet");
Entity::m_bIsDefusing = GetNetVar ( "DT_CSPlayer", "m_bIsDefusing" );
Entity::m_iShotsFired = GetNetVar ( "DT_CSLocalPlayerExclusive", "m_iShotsFired" );
Entity::m_bMetroIsBroken = GetNetVar("DT_BreakableSurface", "m_bMetroIsBroken");
Entity::m_CollisionGroup = GetNetVar ( "DT_BaseEntity", "m_CollisionGroup" );
Entity::m_Collision = GetNetVar ( "DT_BaseEntity", "m_Collision" );
Entity::m_vecMins = GetNetVar ( "DT_CollisionProperty", "m_vecMins" );
Entity::m_vecMaxs = GetNetVar ( "DT_CollisionProperty", "m_vecMaxs" );