Hi, yesterday or two days ago there was a update that made 10 of my friends untrusted. Im not sure what that got updated in the update. It should be nice if someone can tell me what that got updated.
Is something outdated in this?
Code:
                        Entity::m_iHealth = GetNetVar ( "DT_BasePlayer", "m_iHealth" );
			Entity::m_iTeamNum = GetNetVar ( "DT_BaseEntity", "m_iTeamNum" );
			Entity::m_fFlags = GetNetVar ( "DT_BasePlayer", "m_fFlags" );
			Entity::m_lifeState = GetNetVar ( "DT_BasePlayer", "m_lifeState" );
			Entity::m_Local = GetNetVar ( "DT_LocalPlayerExclusive", "m_Local" );
			Entity::m_aimPunchAngle = GetNetVar ( "DT_Local", "m_aimPunchAngle" );
			Entity::m_viewPunchAngle = GetNetVar ( "DT_Local", "m_viewPunchAngle" );
			Entity::m_LocalViewAngles = GetNetVar( "DT_Local", "m_LocalViewAngles" );
			Entity::m_vecOrigin = GetNetVar ( "DT_CSLocalPlayerExclusive", "m_vecOrigin" );
			Entity::m_vecViewOffset = GetNetVar ( "DT_LocalPlayerExclusive", "m_vecViewOffset[0]" );
			Entity::m_nTickBase = GetNetVar ( "DT_LocalPlayerExclusive", "m_nTickBase" );
			Entity::m_nHitboxSet = GetNetVar ( "DT_BaseAnimating", "m_nHitboxSet" );
			Entity::m_hActiveWeapon = GetNetVar ( "DT_BaseCombatCharacter", "m_hActiveWeapon" );
			Entity::m_flC4Blow = GetNetVar("DT_PlantedC4", "m_flC4Blow");
			Entity::m_vecVelocity = GetNetVar ( "DT_LocalPlayerExclusive", "m_vecVelocity[0]" );
			Entity::m_angEyeAngles = GetNetVar ( "DT_CSPlayer", "m_angEyeAngles[0]" );
			Entity::m_ArmorValue = GetNetVar ( "DT_CSPlayer", "m_ArmorValue" );
			Entity::m_bHasHelmet = GetNetVar("DT_CSPlayer", "m_bHasHelmet");
			Entity::m_bIsDefusing = GetNetVar ( "DT_CSPlayer", "m_bIsDefusing" );
			Entity::m_iShotsFired = GetNetVar ( "DT_CSLocalPlayerExclusive", "m_iShotsFired" );
			Entity::m_bMetroIsBroken = GetNetVar("DT_BreakableSurface", "m_bMetroIsBroken");
			Entity::m_CollisionGroup = GetNetVar ( "DT_BaseEntity", "m_CollisionGroup" );
			Entity::m_Collision = GetNetVar ( "DT_BaseEntity", "m_Collision" );
			Entity::m_vecMins = GetNetVar ( "DT_CollisionProperty", "m_vecMins" );
			Entity::m_vecMaxs = GetNetVar ( "DT_CollisionProperty", "m_vecMaxs" );