DetectedMy own untrsted hack(Polyloader!)

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My own untrsted hack(Polyloader!)
WARNING!, THIS HACK WILL CAUSE YOU UNTRUSTED BAN
Purposes of leaking was 3 untrusted accs, so i give up.
all need is compile it in polyloader 2.3.1 and there you go! after 5 days you will get untrusted ban.
Please don't comment this post like "omfg your nub in coding!1"
Right now it's only untrusted bannable, so you can don't care about vac ban!!!!

And i would like to know why i got untrusted 3 times? when i got it first time, someone(ZacZero) helped me with code and i thought i'm fine, but after that i got untrusted after five and six days.

This code is a really good example for beginners like me(maybe, lol)

Functions:
Triggerbot(numpad 5 by default, you can change it in source code)
Bunnyhop(Space by default)
Glowhack(with spotted/flashed color changing)

There are some toggle buttons, you can search them xD

VirusscanJotti
Virustotal
Imforpeace_mpgh.net.zip6 KB · 65 downloads Clean
Maybe try coding a new cheat from 0
I'm sure you did something wrong. Everyone is using like glow esp and bunnyhop without untrusted.
DON'T GIVE UP
The 5 days delay seems weird to me, when i started to make hacks, it was 1-2 days.
I loop through the code and almost everything looks fine, but i'd read the glow as a struct. I suggest you to check out glow_outline_effect.h and the .cpp in the SDK. I'll just paste it here.

My suggestion is to read the struct, then modify that and then write the modified struct to the memory. It won't make any difference, but it's the best way to do it, faster and cleaner.

The struct looks like this:

Code:
	
	struct GlowObject_t
	{
		void*              m_pEntity;				//0000
		float              m_flGlowRed;				//0004
		float              m_flGlowGreen;			//0008
		float              m_flGlowBlue;			//000C
		float              m_flGlowAlpha;			//0010
		unsigned char      unk0[0x10];				//0014
		bool               m_bRenderWhenOccluded;	        //0024
		bool               m_bRenderWhenUnoccluded;	        //0025
		unsigned char      unk2[0x12];				//0026
	};
Credits: Valve

And i saw one more problem in getting the entitybase, why did you make EntityBase (never ever use that) and EntityBase2?
Code:
And it's wrong: 
Mem.Read<DWORD>(dwClientDLL + Offsets.dwEntityList + i * Offsets.EntLoopDist);
It have to be read like this in the loop:
Mem.Read<DWORD>(dwClientDLL + Offsets.dwEntityList + (i-1) * Offsets.EntLoopDist);
And in the triggerbot just simulate a click, there is no need to write memory there. (it won't make any difference, just my opinion + you don't have to update the offset)

And check out threading

And never give up. That's all, i hope i could help.
Quote Originally Posted by Don Coderleone View Post
The 5 days delay seems weird to me, when i started to make hacks, it was 1-2 days.
I loop through the code and almost everything looks fine, but i'd read the glow as a struct. I suggest you to check out glow_outline_effect.h and the .cpp in the SDK. I'll just paste it here.

My suggestion is to read the struct, then modify that and then write the modified struct to the memory. It won't make any difference, but it's the best way to do it, faster and cleaner.

The struct looks like this:

Code:
	
	struct GlowObject_t
	{
		void*              m_pEntity;				//0000
		float              m_flGlowRed;				//0004
		float              m_flGlowGreen;			//0008
		float              m_flGlowBlue;			//000C
		float              m_flGlowAlpha;			//0010
		unsigned char      unk0[0x10];				//0014
		bool               m_bRenderWhenOccluded;	        //0024
		bool               m_bRenderWhenUnoccluded;	        //0025
		unsigned char      unk2[0x12];				//0026
	};
Credits: Valve

And i saw one more problem in getting the entitybase, why did you make EntityBase (never ever use that) and EntityBase2?
Code:
And it's wrong: 
Mem.Read<DWORD>(dwClientDLL + Offsets.dwEntityList + i * Offsets.EntLoopDist);
It have to be read like this in the loop:
Mem.Read<DWORD>(dwClientDLL + Offsets.dwEntityList + (i-1) * Offsets.EntLoopDist);
And in the triggerbot just simulate a click, there is no need to write memory there. (it won't make any difference, just my opinion + you don't have to update the offset)

And check out threading

And never give up. That's all, i hope i could help.
I don't agree with the i-1 thing. What if you start with index = 0? you will get -1.
The untrusted problem is not in here.


- - - Updated - - -

PS. Close thread - detected
Quote Originally Posted by Zaczero View Post


I don't agree with the i-1 thing. What if you start with index = 0? you will get -1.
The untrusted problem is not in here.


- - - Updated - - -

PS. Close thread - detected
Wrong.... since most of the offsets here start with second entity by doing -1 you can treat i as entity index. If you wont do it and for example your gonna use get local player index from clientstate, you will get wrong entity. (The entity after locPlayer in ent list)
So by doing 0 (aka -1 ). You are getting First entity from ent list, which is world/server.
Quote Originally Posted by blodhblaka85 View Post
Wrong.... since most of the offsets here start with second entity by doing -1 you can treat i as entity index. If you wont do it and for example your gonna use get local player index from clientstate, you will get wrong entity. (The entity after locPlayer in ent list)
So by doing 0 (aka -1 ). You are getting First entity from ent list, which is world/server.
o . 0
that's doesn't make sense, when it was (i - 1) i got untrusted to(that was the first untrusted ban)
Quote Originally Posted by blodhblaka85 View Post
Wrong.... since most of the offsets here start with second entity by doing -1 you can treat i as entity index. If you wont do it and for example your gonna use get local player index from clientstate, you will get wrong entity. (The entity after locPlayer in ent list)
So by doing 0 (aka -1 ). You are getting First entity from ent list, which is world/server.
Now i recheck my code and this -1 will make sense. I've been -1 my CrosshairID result to get correct player :P
Thank you so much!
Quote Originally Posted by Zaczero View Post
Now i recheck my code and this -1 will make sense. I've been -1 my CrosshairID result to get correct player :P
Thank you so much!
Pro cheatmaker learning new stuff from new members? Hmmm very interesting
Quote Originally Posted by imforpeace228 View Post
Pro cheatmaker learning new stuff from new members? Hmmm very interesting
shhhhhhhh
Quote Originally Posted by imforpeace228 View Post
Pro cheatmaker learning new stuff from new members? Hmmm very interesting
*New member on this forum.
Quote Originally Posted by Don Coderleone View Post
why did you make EntityBase (never ever use that) and EntityBase2?
Because i'm new in coding and doing things wrong, that's why
Quote Originally Posted by imforpeace228 View Post
Because i'm new in coding and doing things wrong, that's why
trash code = bad code
you should test all your features alone. like only glow and check if you are getting untrusted
I'm sure you will fix your problem.
As i said, i'm giving up because i don't have and wouldn't spend money anymore for new cs go
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