Updated ClassIDs

Posts 1–8 of 8 · Page 1 of 1
Updated ClassIDs
Freshly dumped ClassID list.
Code:
enum ClassIDs
{
	CAK47 = 1,
	CBaseAnimating,
	CBaseAnimatingOverlay,
	CBaseAttributableItem,
	CBaseButton,
	CBaseCombatCharacter,
	CBaseCombatWeapons,
	CBaseCSGrenade,
	CBaseCSGrenadeProjectile,
	CBaseDoor,
	CBaseEntity,
	CBaseFlex,
	CBaseGrenade,
	CBaseParticleEntity,
	CBasePlayer,
	CBasePropDoor,
	CBaseTeamObjectiveResource,
	CBaseTempEntity,
	CBaseToggle,
	CBaseTrigger,
	CBaseViewModels,
	CBaseVPhysicsTrigger,
	CBaseWeaponWorldModel,
	CBeam,
	CBeamSpotlight,
	CBoneFollower,
	CBreakableProp,
	CBreakableSurface,
	CC4,
	CCascadeLight,
	CChicken,
	CColorCorrection,
	CColorCorrectionVolume,
	CCSGameRulesProxy,
	CCSPlayer,
	CCSPlayerResource,
	CCSRagdoll,
	CCSTeam,
	CDEagle,
	CDecoyGrenade,
	CDecoyProjectile,
	CDynamicLight,
	CDynamicProp,
	CEconEntity,
	CEconWearable,
	CEmbers,
	CEntityDissolve,
	CEntityFlame,
	CEntityFreezing,
	CEntityParticleTrail,
	CEnvAmbientLight,
	CEnvDetailController,
	CEnvDOFController,
	CEnvParticleScript,
	CEnvProjectedTexture,
	CEnvQuadraticBeam,
	CEnvScreenEffect,
	CEnvScreenOverlay,
	CEnvTonemapController,
	CEnvWind,
	CFEPlayerDecal,
	CFireCrackerBlast,
	CFireSmoke,
	CFireTrail,
	CFish,
	CFlashbang,
	CFogController,
	CFootstepControl,
	CFunc_Dust,
	CFunc_LOD,
	CFuncAreaPortalWindow,
	CFuncBrush,
	CFuncConveyor,
	CFuncLadder,
	CFuncMonitor,
	CFuncMoveLinear,
	CFuncOccluder,
	CFuncReflectiveGlass,
	CFuncRotating,
	CFuncSmokeVolume,
	CFuncTrackTrain,
	CGameRulesProxy,
	CHandleTest,
	CHEGrenade,
	CHostage,
	CHostageCarriableProp,
	CIncendiaryGrenade,
	CInferno,
	CInfoLadderDismount,
	CInfoOverlayAccessor,
	CItem_Healthshot,
	CKnife,
	CKnifeGG,
	CLightGlow,
	CMaterialModifyControl,
	CMolotovGrenade,
	CMolotovProjectile,
	CMovieDisplay,
	CParticleFire,
	CParticlePerformanceMonitor,
	CParticleSystem,
	CPhysBox,
	CPhysBoxMultiplayer,
	CPhysicsProp,
	CPhysicsPropMultiplayer,
	CPhysMagnet,
	CPlantedC4,
	CPlasma,
	CPlayerResource,
	CPointCamera,
	CPointCommentaryNode,
	CPoseController,
	CPostProcessController,
	CPrecipitation,
	CPrecipitationBlocker,
	CPredictedViewModel,
	CProp_Hallucination,
	CPropDoorRotating,
	CPropJeep,
	CPropVehicleDriveable,
	CRagdollManager,
	CRagdollProp,
	CRagdollPropAttached,
	CRopeKeyframe,
	CSCAR17,
	CSceneEntity,
	CSensorGrenade,
	CSensorGrenadeProjectile,
	CShadowControl,
	CSlideshowDisplay,
	CSmokeGrenade,
	CSmokeGrenadeProjectile,
	CSmokeStack,
	CSpatialEntity,
	CSpotlightEnd,
	CSprite,
	CSpriteOriented,
	CSpriteTrail,
	CStatueProp,
	CSteamJet,
	CSun,
	CSunlightShadowControl,
	CTeam,
	CTeamplayRoundBasedRulesProxy,
	CTEArmorRicochet,
	CTEBaseBeam,
	CTEBeamEntPoint,
	CTEBeamEnts,
	CTEBeamFollow,
	CTEBeamLaser,
	CTEBeamPoints,
	CTEBeamRing,
	CTEBeamRingPoint,
	CTEBeamSpline,
	CTEBloodSprite,
	CTEBloodStream,
	CTEBreakModel,
	CTEBSPDecal,
	CTEBubbles,
	CTEBubbleTrail,
	CTEClientProjectile,
	CTEDecal,
	CTEDust,
	CTEDynamicLight,
	CTEEffectDispatch,
	CTEEnergySplash,
	CTEExplosion,
	CTEFireBullets,
	CTEFizz,
	CTEFootprintDecal,
	CTEFoundryHelpers,
	CTEGaussExplosion,
	CTEGlowSprite,
	CTEImpact,
	CTEKillPlayerAttachments,
	CTELargeFunnel,
	CTEMetalSparks,
	CTEMuzzleFlash,
	CTEParticleSystem,
	CTEPhysicsProp,
	CTEPlantBomb,
	CTEPlayerAnimEvent,
	CTEPlayerDecal,
	CTEProjectedDecal,
	CTERadioIcon,
	CTEShatterSurface,
	CTEShowLine,
	CTesla,
	CTESmoke,
	CTESparks,
	CTESprite,
	CTESpriteSpray,
	CTest_ProxyToggle_Networkabl,
	CTestTraceline,
	CTEWorldDecal,
	CTriggerPlayerMovement,
	CTriggerSoundOperator,
	CVGuiScreen,
	CVoteController,
	CWaterBullet,
	CWaterLODControl,
	CWeaponAug,
	CWeaponAWP,
	CWeaponBaseItem,
	CWeaponBizon,
	CWeaponCSBase,
	CWeaponCSBaseGun,
	CWeaponCycler,
	CWeaponElite,
	CWeaponFamas,
	CWeaponFiveSeven,
	CWeaponG3SG1,
	CWeaponGalil,
	CWeaponGalilAR,
	CWeaponGlock,
	CWeaponHKP2000,
	CWeaponM249,
	CWeaponM3,
	CWeaponM4A1,
	CWeaponMAC10,
	CWeaponMag7,
	CWeaponMP5Navy,
	CWeaponMP7,
	CWeaponMP9,
	CWeaponNegev,
	CWeaponNOVA,
	CWeaponP228,
	CWeaponP250,
	CWeaponP90,
	CWeaponSawedoff,
	CWeaponSCAR20,
	CWeaponScout,
	CWeaponSG550,
	CWeaponSG552,
	CWeaponSG556,
	CWeaponSSG08,
	CWeaponTaser,
	CWeaponTec9,
	CWeaponTMP,
	CWeaponUMP45,
	CWeaponUSP,
	CWeaponXM1014,
	CWorld,
	DustTrail,
	MovieExplosion,
	ParticleSmokeGrenade,
	RocketTrail,
	SmokeTrail,
	SporeExplosion,
	SporeTrail,
};
ps. This will help you fix your ayyware source.
Quote Originally Posted by legit_player View Post
Freshly dumped ClassID list.
Code:
enum ClassIDs
{
	CAK47 = 1,
	CBaseAnimating,
	CBaseAnimatingOverlay,
	CBaseAttributableItem,
	CBaseButton,
	CBaseCombatCharacter,
	CBaseCombatWeapons,
	CBaseCSGrenade,
	CBaseCSGrenadeProjectile,
	CBaseDoor,
	CBaseEntity,
	CBaseFlex,
	CBaseGrenade,
	CBaseParticleEntity,
	CBasePlayer,
	CBasePropDoor,
	CBaseTeamObjectiveResource,
	CBaseTempEntity,
	CBaseToggle,
	CBaseTrigger,
	CBaseViewModels,
	CBaseVPhysicsTrigger,
	CBaseWeaponWorldModel,
	CBeam,
	CBeamSpotlight,
	CBoneFollower,
	CBreakableProp,
	CBreakableSurface,
	CC4,
	CCascadeLight,
	CChicken,
	CColorCorrection,
	CColorCorrectionVolume,
	CCSGameRulesProxy,
	CCSPlayer,
	CCSPlayerResource,
	CCSRagdoll,
	CCSTeam,
	CDEagle,
	CDecoyGrenade,
	CDecoyProjectile,
	CDynamicLight,
	CDynamicProp,
	CEconEntity,
	CEconWearable,
	CEmbers,
	CEntityDissolve,
	CEntityFlame,
	CEntityFreezing,
	CEntityParticleTrail,
	CEnvAmbientLight,
	CEnvDetailController,
	CEnvDOFController,
	CEnvParticleScript,
	CEnvProjectedTexture,
	CEnvQuadraticBeam,
	CEnvScreenEffect,
	CEnvScreenOverlay,
	CEnvTonemapController,
	CEnvWind,
	CFEPlayerDecal,
	CFireCrackerBlast,
	CFireSmoke,
	CFireTrail,
	CFish,
	CFlashbang,
	CFogController,
	CFootstepControl,
	CFunc_Dust,
	CFunc_LOD,
	CFuncAreaPortalWindow,
	CFuncBrush,
	CFuncConveyor,
	CFuncLadder,
	CFuncMonitor,
	CFuncMoveLinear,
	CFuncOccluder,
	CFuncReflectiveGlass,
	CFuncRotating,
	CFuncSmokeVolume,
	CFuncTrackTrain,
	CGameRulesProxy,
	CHandleTest,
	CHEGrenade,
	CHostage,
	CHostageCarriableProp,
	CIncendiaryGrenade,
	CInferno,
	CInfoLadderDismount,
	CInfoOverlayAccessor,
	CItem_Healthshot,
	CKnife,
	CKnifeGG,
	CLightGlow,
	CMaterialModifyControl,
	CMolotovGrenade,
	CMolotovProjectile,
	CMovieDisplay,
	CParticleFire,
	CParticlePerformanceMonitor,
	CParticleSystem,
	CPhysBox,
	CPhysBoxMultiplayer,
	CPhysicsProp,
	CPhysicsPropMultiplayer,
	CPhysMagnet,
	CPlantedC4,
	CPlasma,
	CPlayerResource,
	CPointCamera,
	CPointCommentaryNode,
	CPoseController,
	CPostProcessController,
	CPrecipitation,
	CPrecipitationBlocker,
	CPredictedViewModel,
	CProp_Hallucination,
	CPropDoorRotating,
	CPropJeep,
	CPropVehicleDriveable,
	CRagdollManager,
	CRagdollProp,
	CRagdollPropAttached,
	CRopeKeyframe,
	CSCAR17,
	CSceneEntity,
	CSensorGrenade,
	CSensorGrenadeProjectile,
	CShadowControl,
	CSlideshowDisplay,
	CSmokeGrenade,
	CSmokeGrenadeProjectile,
	CSmokeStack,
	CSpatialEntity,
	CSpotlightEnd,
	CSprite,
	CSpriteOriented,
	CSpriteTrail,
	CStatueProp,
	CSteamJet,
	CSun,
	CSunlightShadowControl,
	CTeam,
	CTeamplayRoundBasedRulesProxy,
	CTEArmorRicochet,
	CTEBaseBeam,
	CTEBeamEntPoint,
	CTEBeamEnts,
	CTEBeamFollow,
	CTEBeamLaser,
	CTEBeamPoints,
	CTEBeamRing,
	CTEBeamRingPoint,
	CTEBeamSpline,
	CTEBloodSprite,
	CTEBloodStream,
	CTEBreakModel,
	CTEBSPDecal,
	CTEBubbles,
	CTEBubbleTrail,
	CTEClientProjectile,
	CTEDecal,
	CTEDust,
	CTEDynamicLight,
	CTEEffectDispatch,
	CTEEnergySplash,
	CTEExplosion,
	CTEFireBullets,
	CTEFizz,
	CTEFootprintDecal,
	CTEFoundryHelpers,
	CTEGaussExplosion,
	CTEGlowSprite,
	CTEImpact,
	CTEKillPlayerAttachments,
	CTELargeFunnel,
	CTEMetalSparks,
	CTEMuzzleFlash,
	CTEParticleSystem,
	CTEPhysicsProp,
	CTEPlantBomb,
	CTEPlayerAnimEvent,
	CTEPlayerDecal,
	CTEProjectedDecal,
	CTERadioIcon,
	CTEShatterSurface,
	CTEShowLine,
	CTesla,
	CTESmoke,
	CTESparks,
	CTESprite,
	CTESpriteSpray,
	CTest_ProxyToggle_Networkabl,
	CTestTraceline,
	CTEWorldDecal,
	CTriggerPlayerMovement,
	CTriggerSoundOperator,
	CVGuiScreen,
	CVoteController,
	CWaterBullet,
	CWaterLODControl,
	CWeaponAug,
	CWeaponAWP,
	CWeaponBaseItem,
	CWeaponBizon,
	CWeaponCSBase,
	CWeaponCSBaseGun,
	CWeaponCycler,
	CWeaponElite,
	CWeaponFamas,
	CWeaponFiveSeven,
	CWeaponG3SG1,
	CWeaponGalil,
	CWeaponGalilAR,
	CWeaponGlock,
	CWeaponHKP2000,
	CWeaponM249,
	CWeaponM3,
	CWeaponM4A1,
	CWeaponMAC10,
	CWeaponMag7,
	CWeaponMP5Navy,
	CWeaponMP7,
	CWeaponMP9,
	CWeaponNegev,
	CWeaponNOVA,
	CWeaponP228,
	CWeaponP250,
	CWeaponP90,
	CWeaponSawedoff,
	CWeaponSCAR20,
	CWeaponScout,
	CWeaponSG550,
	CWeaponSG552,
	CWeaponSG556,
	CWeaponSSG08,
	CWeaponTaser,
	CWeaponTec9,
	CWeaponTMP,
	CWeaponUMP45,
	CWeaponUSP,
	CWeaponXM1014,
	CWorld,
	DustTrail,
	MovieExplosion,
	ParticleSmokeGrenade,
	RocketTrail,
	SmokeTrail,
	SporeExplosion,
	SporeTrail,
};
ps. This will help you fix your ayyware source.
The ak47 is the only one with an ID.
Quote Originally Posted by NotCarlsson View Post
The ak47 is the only one with an ID.
hahahahahah
Quote Originally Posted by NotCarlsson View Post
The ak47 is the only one with an ID.
kek //5char
Its enum, so its from CAK47 which is 1 then higher so CBaseAnimating is 2, CBaseAnimatingOverlay is 3.....
Quote Originally Posted by legit_player View Post
Its enum, so its from CAK47 which is 1 then higher so CBaseAnimating is 2, CBaseAnimatingOverlay is 3.....
May i know why the knifechanger isnt fully working? I am sure the recvarproxy/ viewmodel hook is right. Also everything is up to date.
Quote Originally Posted by legit_player View Post
Its enum, so its from CAK47 which is 1 then higher so CBaseAnimating is 2, CBaseAnimatingOverlay is 3.....
Yeah, just thought of that after I posted. I'm used to do =1, =2, =3 etc so I did over look it.
helped me to fix chlenix 2.0 src (it's ruski scam pasta) (it's using static offsets and classids) THX
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