SolvedProtocol for Creating New Character

Posts 13 of 3 · Page 1 of 1
Protocol for Creating New Character
My question is if anyone knows the protocol required for creating a new character. I assume we need to send some data about the charid, class type, and account info. If anyone knows anything, it would be helpful This is useful for me because I have a lot of mules that I want to create and send into my vaulting client, without having to open a flash client for each one.
I replied to your PM just now but ill answer here as well so others can see incase they dont know.

Creating the character is not a web request, its not making a new account/setting the name/etc. You actually send real packets to the server to create a new character. So step by step it would be:
- Connect to a server
- Send Hello packet
- Get MapInfo packet from server
- Send Create packet, which only has 2 variables: classType and skinId.
- Server will reply with a CreateSuccess packet if it successfully created the new character.
- Server will now log your player into the game and he will be in the nexus
Quote Originally Posted by toddddd View Post
I replied to your PM just now but ill answer here as well so others can see incase they dont know.

Creating the character is not a web request, its not making a new account/setting the name/etc. You actually send real packets to the server to create a new character. So step by step it would be:
- Connect to a server
- Send Hello packet
- Get MapInfo packet from server
- Send Create packet, which only has 2 variables: classType and skinId.
- Server will reply with a CreateSuccess packet if it successfully created the new character.
- Server will now log your player into the game and he will be in the nexus
thank you. in case people are wondering, skinid default skin is 0.
Posts 13 of 3 · Page 1 of 1
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