EntyEjmz

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EntyEjmz
Hi guys i need to make new aa
so
If i have this is ragebot.cpp
void SuperiorAA(CUserCmd *pCmd) //case 15
{
static bool switcher = false;
if (switcher)
pCmd->viewangles.y -= 218;
else
pCmd->viewangles.y -= 10;
switcher = !switcher;
}

What should i write here
case 15(something?) what

case 13: {
if (pCmd->command_number % 2) {
pCmd->viewangles.y = pCmd->viewangles.y + 36000180.0;
}
float CalculatedCurTime_2 = (Interfaces::Globals->curtime * 5000.0);
pCmd->viewangles.y = CalculatedCurTime_2 + 36000000.0;
break; //example
wtf, what is your question? if you want your "superioraa" then delete your void lmao

This would be your case 15?

case 15: {
static bool ySwitch = false;

if (ySwitch)
pCmd->viewangles.y -= 218;
else
pCmd->viewangles.y -= 10;


ySwitch = !ySwitch;
}
well whats this then?
void SlowSpin(CUserCmd *pCmd)
{
int random = rand() % 100;
int random2 = rand() % 1000;

static bool dir;
static float current_y = pCmd->viewangles.y;

if (random == 1) dir = !dir;

if (dir)
current_y += 10;
else
current_y -= 10;

pCmd->viewangles.y = current_y;

if (random == random2)
pCmd->viewangles.y += random;

}

void BackJitter(CUserCmd *pCmd)
{
int random = 179 - rand() % 100;
static float current_y = pCmd->viewangles.y;
current_y += random;
pCmd->viewangles.y = current_y;

}
void MoveFix(CUserCmd *cmd, Vector &realvec)
{
Vector vMove(cmd->forwardmove, cmd->sidemove, cmd->upmove);
float flSpeed = sqrt(vMove.x * vMove.x + vMove.y * vMove.y), flYaw;
Vector vMove2;
VectorAngles(vMove, vMove2);

flYaw = DEG2RAD(cmd->viewangles.y - realvec.y + vMove2.y);
cmd->forwardmove = cos(flYaw) * flSpeed;
cmd->sidemove = sin(flYaw) * flSpeed;

if (cmd->viewangles.x < -90.f || cmd->viewangles.x > 90.f)
cmd->forwardmove = -cmd->forwardmove;
}

void Flip(CUserCmd *pCmd)
{
static bool back = false;
back = !back;
if (back)
pCmd->viewangles.y -= rand() % 100;
else
pCmd->viewangles.y += rand() % 100;

}

void Backwards(CUserCmd *pCmd)
{
static bool back = false;
back = !back;
if (back)
pCmd->viewangles.y -= 180.0f;
else
pCmd->viewangles.y += 180.0f;
}
Anti Aim? You can do at by this way or you write it by urself lmao
Posts 1–4 of 4 · Page 1 of 1

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