Hi, I'd like to know how can I do to make a system that when you're level 20 and maxed, you could write a command, which will reset your character to level 1, but with an increased max stat cap.
My problem is on how I can raise this maximum, and how can I give those information like, the number of time I resetted, to the client so it can adapt the "yellow-orange" stat on the client. Thanks if someone can help
so you want a command that resets you to level 1 but your stats say the same and you can only use the command if youre level 20+maxed?
not sure what exactly youre saying because of the way you worded it probably
well i'll give an example, wizard max att is 75, if you use the command, it'll reset your wizard to a simple lv1 wizard with lv 1 stats, but with this wizard your new max att would be 77 for example
Originally Posted by rotmgsell
well i'll give an example, wizard max att is 75, if you use the command, it'll reset your wizard to a simple lv1 wizard with lv 1 stats, but with this wizard your new max att would be 77 for example
So u want a command where it resets ur level, but increases ur statmax cap?
first question i have for u? why would u want that
Advice: If that's ^ what you want, then please just stop and think....
The statcap is called statcap for a reason, fucking around with it just isn't worth the things you meed to consider.
A command that you can only use if lvl 20 = easy, reseting stats? Easy too. Editing max stats? Meh..
Originally Posted by cxydsaewq
The statcap is called statcap for a reason, fucking around with it just isn't worth the things you meed to consider.
A command that you can only use if lvl 20 = easy, reseting stats? Easy too. Editing max stats? Meh..
the only things which are hard are the ones you don't know how to solve yet, in simpler words you just have to be able to actually code (just noting, you don't even have to know entry-level) not change 2 values and copy paste some stuff. (this is just changing xml tags for players based on their 'ng' level, which the server can send to the client in forms of a really simple packet)