Getting untrusted.
Right, so I've coded an external c++ RCS and trigger.
Now i'm a little rusty on the CS scene - not really updated since 2014/15.
Trigger is coded using incross, and wpm.
I know that trigger(atleast back in 2015) couldn't get you untrusted, since it doesn't do anything that isn't allowed by cs laws.
RCS is coded using vecpunch, angle and wpm.
I'm doing shotsfired check, and then my RCS key via getasynckey.
VecPunch, oldPunch is vector.
Why am I getting untrusted?
Now i'm a little rusty on the CS scene - not really updated since 2014/15.
Trigger is coded using incross, and wpm.
I know that trigger(atleast back in 2015) couldn't get you untrusted, since it doesn't do anything that isn't allowed by cs laws.
RCS is coded using vecpunch, angle and wpm.
I'm doing shotsfired check, and then my RCS key via getasynckey.
VecPunch, oldPunch is vector.
Why am I getting untrusted?
Code:
vecPunch.x *= 2.0f;
vecPunch.y *= 2.0f;
Vector modifier = vecPunch;
modifier.x -= oldPunch.x;
modifier.y -= oldPunch.y;
CurrAngles.x -= modifier.x;
CurrAngles.y -= modifier.y;
if (CurrAngles.x < -180.0f) CurrAngles.x += 360.0f;
if (CurrAngles.x > 180.0f) CurrAngles.x -= 360.0f;
if (CurrAngles.y < -180.0f) CurrAngles.y += 360.0f;
if (CurrAngles.y > 180.0f) CurrAngles.y -= 360.0f;
CurrAngles.z = 0;
if (CurrAngles.x > 89.0f && CurrAngles.x <= 180.0f) {
CurrAngles.x = 89.0f;
}
if (CurrAngles.x < -89.0f) {
CurrAngles.x = 89.0f;
}


