Thumbs upBlackwake

Posts 7690 of 105 · Page 6 of 7
Hey, where you able to find the address pointing to the view matrix?
How to activate any function after pressing insert?
Quote Originally Posted by mathew118 View Post
Gerassss same thing with the Assembly-CSharp dll as before.

,

Works as of 3/11/

Got it working by using reflexil to rename the invalid variables
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
public class gabens : MonoBehaviour
{
    bool hack = false;
    bool fly = false;
    float scrHeight = Screen.height;
    int selection = 1;
    int maxSelect = 3;
    float scrWidth = Screen.width;

    GUIStyle espColor;
    PlayerInfo localPly;
    PlayerInfo[] players;
    int target = 0;

    void Start()
    {
        espColor.normal.textColor = Color.red;
    }

    void Update()
    {
        players = GameObject.FindObjectsOfType<PlayerInfo>();
        localPly = LocalPlayer.ϱϭϭϩϮϪϧϮϫϴϱ.ϧϰϯϰϮϳϴϲϴϬϫ; //Found by looking under Suicide()

        //Keycode hack activation
        if (Input.GetKeyDown(KeyCode.Insert))
        {
            hack = !hack;
        }
        if (hack)
        {
            if (Input.GetKeyDown(KeyCode.DownArrow))
            {
                if (selection != maxSelect)
                {
                    selection += 1;
                }
                else
                {
                    if (selection == maxSelect)
                    {
                        selection = 1;
                    }
                }
            }

            if (Input.GetKeyDown(KeyCode.UpArrow))
            {
                if (selection != 1)
                {
                    selection -= 1;
                }
                else
                {
                    if (selection == 1)
                    {
                        selection = maxSelect;
                    }
                }
            }

            if (Input.GetKeyDown(KeyCode.RightControl))
            {
                if (selection == 1)
                {
                    selection1();
                }
                else
                {
                    if (selection == 2)
                    {
                        selection2();
                    }
                    else
                    {
                        if (selection == 3)
                        {
                            selection3();
                        }
                        else
                        {
                            if (selection == 4)
                            {
                                selection4();
                            }
                            else
                            {

                            }
                        }
                    }
                }
            }

            if (selection == 3)
            {
                if (Input.GetKeyDown(KeyCode.LeftArrow))
                {
                    if (target > 0)
                    {
                        target--;
                    }
                }
                else if (Input.GetKeyDown(KeyCode.RightArrow))
                {
                    if (target < players.Length - 1)
                    {
                        target++;
                    }
                }
            }
        }

        if (fly)
        {
            //Free Movement
            if (Input.GetKey(KeyCode.Keypad8))
            {

                localPly.transform.Translate(Vector3.forward * 20f * Time.deltaTime);

            }
            if (Input.GetKey(KeyCode.Keypad2))
            {

                localPly.transform.Translate(Vector3.back * 20f * Time.deltaTime);

            }
            if (Input.GetKey(KeyCode.Keypad4))
            {

                localPly.transform.Translate(Vector3.left * 20f * Time.deltaTime);

            }
            if (Input.GetKey(KeyCode.Keypad6))
            {

                localPly.transform.Translate(Vector3.right * 20f * Time.deltaTime);

            }
            if (Input.GetKey(KeyCode.Keypad7))
            {

                localPly.transform.Translate(Vector3.up * 20f * Time.deltaTime);

            }
            if (Input.GetKey(KeyCode.Keypad9))
            {

                localPly.transform.Translate(Vector3.down * 20f * Time.deltaTime);

            }
            //Kinematic Toggler
            if (Input.GetKey(KeyCode.Keypad5))
            {
                localPly.GetComponent<Rigidbody>().useGravity = !localPly.GetComponent<Rigidbody>().useGravity;
                localPly.GetComponent<Rigidbody>().isKinematic = !localPly.GetComponent<Rigidbody>().isKinematic;
            }
        }

    }


    // FUNCTIONS
    void selection1()
    {
        fly = !fly;
    }

    void selection2()
    {
        localPly.plyHealthRefPlyInfo.respawn();
    }

    void selection3()
    {
        players[target].plyHealthRefPlyInfo.plySuicideHackyThing(players[target].name, weirdNumberThing.ϨϱϮϧϧϭϨϯϱϧϫ, 10, Vector3.zero, Vector3.zero, 0f);
        //localPly϶϶϶϶
        //players[target].ŜŠťŚššŝŢŞŘŧ.šŝŘŧţŧŧřťŘś(LocalPlayer.ŢŞŞŚşśŘşŜťŢ.şŚŝţŘťŚŤŚţŠ, śşŜŜťŞşŤţŠŧ.řŢşŘŘŞřŠŢŘŜ, 10, Vector3.zero, Vector3.zero, 0f);
        //players[target].KILIMALKHEH.HHIKAPJECBD = false;
        //LocalPlayer.ϱϭϭϩϮϪϧϮϫϴϱ.ϧϰϯϰϮϳϴϲϴϬϫ.gameObject.GetComponent<PlayerHealth>().ϰϬϧ϶ϲ϶϶ϨϴϧϪ(LocalPlayer.ϱϭϭϩϮϪϧϮϫϴϱ.ϮϩϬϲϧϴϩϳϩϲϯ, ϪϮϫϫϴϭϮϳϲϯ϶.ϨϱϮϧϧϭϨϯϱϧϫ, 10, Vector3.zero, Vector3.zero, 0f);


    }

    void selection4()
    {
        

    }

    void OnGUI()
    {

        //Nice GUI
        GUI.color = Color.white;
        if (hack)
        {

            GUI.Box(new Rect(0, 290, 150, 300), "- Functions -");
            if (selection == 1)
            {
                GUI.color = Color.red;
            }
            else
            {
                GUI.color = Color.white;
            }
            GUI.Label(new Rect(10, 320, 100, 30), "Fly: " + fly);
            if (selection == 2)
            {
                GUI.color = Color.red;
            }
            else
            {
                GUI.color = Color.white;
            }
            GUI.Label(new Rect(10, 350, 100, 30), "Instant Respawn");
            if (selection == 3)
            {
                GUI.color = Color.red;
            }
            else
            {
                GUI.color = Color.white;
            }
            GUI.Label(new Rect(10, 380, 200, 30), "Hurt Target (Unstable)");

            if (selection == 4)
            {
                //GUI.color = Color.red;
            }
            else
            {
                //GUI.color = Color.white;
            }

            GUI.Box(new Rect(165, 390, 200, 100), "- Target -");
            //GUI.Label(new Rect(10, 410, 200, 30), );
            GUI.Label(new Rect(235, 420, 200, 30), players[target].name);
            if (GUI.Button(new Rect(190, 450, 30, 30), "<"))
            {
                if (target > 0)
                {
                    target--;
                }
            }
            else if (GUI.Button(new Rect(310, 450, 30, 30), ">"))
            {
                if (target < players.Length - 1)
                {
                    target++;
                }
            }
        }

    }
}
How can i use those 2 files ? injector ? put it in the main Folder ? quick nfo woud be nice
Guys I am planning to make a hack for the game. However I would need cooperation with someone who actually owns the game. If you own the game and are willing to help please PM me
Quote Originally Posted by AtiLion View Post
Guys I am planning to make a hack for the game. However I would need cooperation with someone who actually owns the game. If you own the game and are willing to help please PM me
Found the project on your github you might want to link it.
Quote Originally Posted by igorbest View Post
Found the project on your github you might want to link it.
I am planning to link it after it is done. Because right now it isn't really useful. The hack isn't even started on(just the hook is) and I can't finish the dumper without the current blackwake dlls. That's why I am asking people if they could help me out
Quote Originally Posted by AtiLion View Post
I am planning to link it after it is done. Because right now it isn't really useful. The hack isn't even started on(just the hook is) and I can't finish the dumper without the current blackwake dlls. That's why I am asking people if they could help me out
if u mean the dlls from common\Blackwake\Blackwake_Data\Managed

the Assembly-CSharp dll is the edited one from mathew118´s hack. if u need a unedited one msg me and i upload it again

virus scans: https://www.virustotal.com/ro/file/2...is/1489349523/
https://virusscan.jotti.org/de-DE/fi...job/yk54rfhix1
Managed_mpgh.net.rar5.1 MB · 56 downloads Scanning…
Quote Originally Posted by coreAIM View Post
if u mean the dlls from common\Blackwake\Blackwake_Data\Managed

Yea that thanks

- - - Updated - - -

Quote Originally Posted by igorbest View Post
I only own a cracked version of the game if that will help you.
Nah cracked versions are using different obfuscations as far as I have seen

- - - Updated - - -

Quote Originally Posted by coreAIM View Post
if u mean the dlls from common\Blackwake\Blackwake_Data\Managed

the Assembly-CSharp dll is the edited one from mathew118´s hack. if u need a unedited one msg me and i upload it again
I need the unedited one
Quote Originally Posted by AtiLion View Post
I am planning to link it after it is done. Because right now it isn't really useful. The hack isn't even started on(just the hook is) and I can't finish the dumper without the current blackwake dlls. That's why I am asking people if they could help me out
I don't think you can link outside download links on this forum

Also if you need help with something, I've been around the dll a few times
Quote Originally Posted by mathew118 View Post
I don't think you can link outside download links on this forum

Also if you need help with something, I've been around the dll a few times
Github is allowed as far as I know since it doesn't really contain any downloads. It is mostly used for linking the source code for the people who want it
Quote Originally Posted by AtiLion View Post
Github is allowed as far as I know since it doesn't really contain any downloads. It is mostly used for linking the source code for the people who want it
Githubs links are no longer allowed.
Quote Originally Posted by T-800 View Post
Githubs links are no longer allowed.
But lots of posts still have them. Why were they banned?
I only own a cracked version of the game if that will help you.
Both attachments looks good. Approved
@coreAIM , next time you upload an attachment please add 2 virus scans (jotti/virustotal) of the .rar file.
Posts 7690 of 105 · Page 6 of 7

Post a Reply

Tags for this Thread

None

Need help?