External Knife Changer

Posts 16–30 of 61 · Page 2 of 5
Yeah I mean it should work, but maybe put it in a while true, make a Force Update method. What is happening is weird.
EDIT:
Try make a skinchanger (specific to skins), see if you get the same problems.
Then use it, apparently external knifechanging doesn't work too well and requires quite a lot.
Quote Originally Posted by maxownage01 View Post
Yeah I mean it should work, but maybe put it in a while true, make a Force Update method. What is happening is weird.
EDIT:
Try make a skinchanger (specific to skins), see if you get the same problems.
Then use it, apparently external knifechanging doesn't work too well and requires quite a lot.
Skinchanger is already working, and code in an Infinity loop
i would like to see a video of an online working skin changer if that exists
Quote Originally Posted by gYH$%U$%UJH$J View Post
i would like to see a video of an online working skin changer if that exists
I posted it earlier, skinchanger 0:41
Quote Originally Posted by gYH$%U$%UJH$J View Post
i would like to see a video of an online working skin changer if that exists
It exists lol, mine worked correctly a few months ago although i had to manually find the correct entity. Which was cancerous so i moved internal.


I'll help you finding your mistake, when i get home. It's a fully working knifechanger externally.
Quote Originally Posted by Don Coderleone View Post


I'll help you finding your mistake, when i get home. It's a fully working knifechanger externally.
i'll waiting)
Quote Originally Posted by MIXA066 View Post
internal shit with advertise), i want external changer in my cheat
Yup, that guy clearly doesn't know much about cheating. It's possible and I would like to see what the fix is.
Quote Originally Posted by maxownage01 View Post
Yup, that guy clearly doesn't know much about cheating. It's possible and I would like to see what the fix is.
i understand private vs public

but you dont gain an advantage from using this?
so no vac ban?
Like PhYz said, we released tons of info about it. all information you need. We found two ways how to change it.
This way you dont have to change the nModelIndex:
Changing nModelIndex:
Quote Originally Posted by legit_player View Post
Like PhYz said, we released tons of info about it. all information you need. We found two ways how to change it.
This way you dont have to change the nModelIndex:
Changing nModelIndex:
I changed it in this code
Code:
DWORD ViewModelEntityIndex = Mem.Read<DWORD>(LocalPlayer.Base + m_hViewModel) & 0xFFF;
			DWORD ViewModel = Mem.Read<DWORD>(Mem.Client() + Offsets.m_dwEntityList + ViewModelEntityIndex * 0x10);
Mem.Write<int>(ViewModel + m_nModelIndex, 507);
Keep setting model index in an infinite loop.. ._. If you are not capable of doing that then i'm not sure why you're trying to make things like a skin changer .. >> http://www.cplusplus.com/doc/tutorial/

And if you have already made a loop you're gonna have to share it so people can tell you what you're doing wrong its srsly not that hard
Quote Originally Posted by gregomodz View Post
Keep setting model index in an infinite loop.. ._. If you are not capable of doing that then i'm not sure why you're trying to make things like a skin changer .. >> http://www.cplusplus.com/doc/tutorial/

And if you have already made a loop you're gonna have to share it so people can tell you what you're doing wrong its srsly not that hard
Code:
void Changer::Start()
{
	while (true)
	{
		for (int i = 0; i<5; i++)
		{
			DWORD CurrentWeaponIndex = Mem.Read<DWORD>(LocalPlayer.Base + m_hMyWeapons + ((i - 1) * 0x4)) & 0xFFF;
			DWORD CurrentWeaponEntity = Mem.Read<DWORD>(Mem.Client() + Offsets.m_dwEntityList + (CurrentWeaponIndex - 1) * 0x10);
			int CurrentWeaponId = Mem.Read<int>(CurrentWeaponEntity + m_iItemDefinitionIndex);
			int MyXuid = Mem.Read<int>(CurrentWeaponEntity + m_OriginalOwnerXuidLow);
			Mem.Write<int>(CurrentWeaponEntity + m_iItemIDHigh, -1); 

			DWORD ViewModelEntityIndex = Mem.Read<DWORD>(LocalPlayer.Base + m_hViewModel) & 0xFFF;
			DWORD ViewModel = Mem.Read<DWORD>(Mem.Client() + Offsets.m_dwEntityList + ViewModelEntityIndex * 0x10);


			if (LocalPlayer.GetWeapon() == WEAPON_KNIFE || LocalPlayer.GetWeapon() == WEAPON_KNIFE_T) {
				Mem.Write<int>(ViewModel + m_nModelIndex, 507);
				Mem.Write<int>(CurrentWeaponEntity + m_iViewModelIndex, 326);
				Mem.Write<int>(CurrentWeaponEntity + m_iWorldModelIndex, 327);
				Mem.Write<int>(CurrentWeaponEntity + m_iItemDefinitionIndex, 507);
			}

		
			Mem.Write<int>(CurrentWeaponEntity + m_iAccountID, MyXuid);
		}
		Sleep(5);
	}
	return;
}
Quote Originally Posted by gregomodz View Post
Keep setting model index in an infinite loop.. ._. If you are not capable of doing that then i'm not sure why you're trying to make things like a skin changer .. >> http://www.cplusplus.com/doc/tutorial/

And if you have already made a loop you're gonna have to share it so people can tell you what you're doing wrong its srsly not that hard
Stop acting like you know shit. Just take a look at your recent threads lmao
The value you wrote to nModelIndex is not the modelindex of karambit, use the sv_precacheinfo command to get the correct value. It'll be different on every map.
Posts 16–30 of 61 · Page 2 of 5

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?