Solved❓ FSOD Merchant.cs

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❓ FSOD Merchant.cs
Hello I don't understand how the nexus shops work
like how i remove and add items i tried on removing it shows up as 0 gold or adding item and it doesn't show up
can you help me? i don't understand anything...
woops i mean merchantlists.cs not merchant.cs
wrong section someone pls move
ALSO, DO NOT DOUBLE POST. @pasholnx You waited 1 hour and decided to make another post about the same topic, please wait for someone to answer you. You can bump your post 'daily' to help it get seen.


Simple run down for basic needs...

Inside the Dictionary is where you put the item ID, currecy type and the price. If you do not have the item in the dictionary, but add it to a merchant, it defaults to 0 gold.

 
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Code:
{0xa9d, new Tuple<int, CurrencyType>(1, CurrencyType.Fame)}, //T6 Staff


Here are your merchants, they correlate with the regions in the map editor. Store 1-20 or whatever. You add the item IDs inside these stores, that is where they show up in the game. These should be right below your dictionary.

 
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Now that you have the code in the dictionary dictating the item price/currency, and also have the item id inside of a store/merchant, you then need to add a merchant object on your map, and put the region of the store over it.

 
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