QuestionHelpExternal FOV

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External FOV
Hi I've made external fov and it's been a while now since that but i'm starting to get sick of it cause it's buggy af, and yes i used to iFov method, is this how the ViewmodelFOV method works? Do you just read m_zoomLevel and m_iWeaponID and write them as a float? Ty

Code:
int ViewmodelFOV = ReadMemory<int>(m_zoomLevel + m_iWeaponID);
			WriteMemory<float>(ViewmodelFOV, 90.0);
Its entertaining how you created a Thread for every feature you were working on. At least it seems like that looking at the amount of threads.
Quote Originally Posted by gregomodz View Post
Hi I've made external fov and it's been a while now since that but i'm starting to get sick of it cause it's buggy af, and yes i used to iFov method, is this how the ViewmodelFOV method works? Do you just read m_zoomLevel and m_iWeaponID and write them as a float? Ty

Code:
int ViewmodelFOV = ReadMemory<int>(m_zoomLevel + m_iWeaponID);
			WriteMemory<float>(ViewmodelFOV, 90.0);
Here.. Using iFov externally with no bugs

Code:
if (GetAsyncKeyState(Your bind) & Pressed && (WepIndex != 41) && (WepIndex != 59) && (WepIndex != 42))
		{
			Sleep(3);
			WriteMem<int>(LocalPlayer + m_iFov, 50);  //Leave those values as they are
		}
		else if ((zoom == 2) && (IsScoped == 1))
			WriteMem<int>(LocalPlayer + m_iFov, 10);
		else if ((zoom == 1) && (IsScoped == 1))
			WriteMem<int>(LocalPlayer + m_iFov, 40);
		else
			WriteMem<int>(LocalPlayer + m_iFov, insert your fov here);
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