Hello! I'd like to make Sound esp [Only EXTERNAL]: If the enemy footsteps are audible he glowed in some color. But I don't know how can I check do we hear the enemy. Could you help me?
Read the channel table from memory and filter them by entity id.
Credits: cra0
(or reverse the IEngineSound)
Originally Posted by Don Coderleone
Read the channel table from memory and filter them by entity id.
Credits: cra0
(or reverse the IEngineSound)
Channel table? It is offset/Netvar?
If anyone knows how to simply read from memory the sound of enemy, please help
Please can you be at least creative if you have no idea. You could look at velocity and if it's a running velocity then he can be heard, if he jumps, if he realoads you can check all that at least
...