❓ SkingChanger and Loader

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❓ SkingChanger and Loader
Hello, good afternoon, someone could help me with 3 things.

1 and 2 error: is that whenever the game starts these error in the console:
Failed to set custom material for 'karam', no matching material name found on model models/weapons/w_knife_default_ct.mdl
0: Reinitialized 4 predictable entities
Failed to set custom material for 'karam', no matching material name found on model models/weapons/w_knife_default_ct.mdl
Failed to set custom material for 'karam', no matching material name found on model models/weapons/w_knife_default_ct.mdl
--- Missing Vgui material vgui/backpack_jewel_modify_target_b_g
--- Missing Vgui material vgui/backpack_jewel_modify_target_b_g
--- Missing Vgui material vgui/backpack_jewel_paint_splatter
--- Missing Vgui material vgui/store/store_icon_tf
--- Missing Vgui material vgui/backpack_jewel_modify_target_b_g
--- Missing Vgui material vgui/backpack_jewel_modify_target_b_g
--- Missing Vgui material vgui/backpack_jewel_paint_splatter
--- Missing Vgui material vgui/store/store_icon_tf
Error in img: ht tp: // i. imgur. com/ JaP6e8F. jpg

Related source codes:
// Karambit | Fade (CT)
g_SkinChangerCfg[WEAPON_KNIFE].iItemDefinitionIndex = WEAPON_KNIFE_KARAMBIT;
g_SkinChangerCfg[WEAPON_KNIFE].nFallbackPaintKit = 38;
g_SkinChangerCfg[WEAPON_KNIFE].iEntityQuality = 6;

// Butterfly | Crimson Web (T)
g_SkinChangerCfg[WEAPON_KNIFE_T].iItemDefinitionIndex = WEAPON_KNIFE_BUTTERFLY;
g_SkinChangerCfg[WEAPON_KNIFE_T].nFallbackPaintKit = 12;
g_SkinChangerCfg[WEAPON_KNIFE_T].iEntityQuality = 6;
}

inline void SetModelConfig() {
// Get the indexes of the models we want to replace.
int nOriginalKnifeCT = g_ModelInfo->GetModelIndex("models/weapons/v_knife_default_ct.mdl");
int nOriginalKnifeT = g_ModelInfo->GetModelIndex("models/weapons/v_knife_default_t.mdl");

// Configure model replacements.
g_ViewModelCfg[nOriginalKnifeCT] = "models/weapons/v_knife_karam.mdl";
g_ViewModelCfg[nOriginalKnifeT] = "models/weapons/v_knife_butterfly.mdl";
}

inline void SetKillIconCfg() {
// Define replacement kill icons. (these only apply to you)
g_KillIconCfg["knife_default_ct"] = "v_knife_karam.mdl";
g_KillIconCfg["knife_t"] = "v_knife_butterfly.mdl";
}

3 error: I have a source of a loader program in C # it contains the manualmap, but when I use it it gives this error:
Error in img: ht tp: // imgur.com/a/ m3rE0

Related source codes:
if (this.textBox1.Text.ToString() == "CSGO")
{
WebClient webClient = new WebClient();
this.Status.Text = "Download...";
webClient.DownloadProgressChanged += new DownloadProgressChangedEventHandler(this.FazendoDo wnload);
webClient.DownloadFileCompleted += new AsyncCompletedEventHandler(this.Completo);
webClient.DownloadFileAsync(new Uri("URL DOWNLAOD DLL"), Path.GetTempPath() + this.Nome + "." + this.Nome);
FormLoader.EsconderArquivo(Path.GetTempPath() + this.Nome + "." + this.Nome);
// progressBar1.Value = 100;
}





if (this.textBox1.Text.ToString() == "CSGO")
{
if (Process.GetProcessesByName("csgo").Length != 0)
{
this.Inject("csgo");

}
else
{
this.Status.Text = "Waiting game...";
}
}
nvm missinterpreted
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