Offsets Wrong ?

Posts 12 of 2 · Page 1 of 1
Offsets Wrong ?
hello , i have to ask , are the following offsets wrong ?

EntityList : 78448772
GlowObject : 83800956
LocalPlayer : 11196164
GlowIndex : 41760
Team : 240

i use hazedumper 1.3 and those are the values i get
Code:
--- Signatures ---
dwClientState                  => 0x5CC524
dwClientState_GetLocalPlayer   => 0x178
dwClientState_Map              => 0x284
dwClientState_MapDirectory     => 0x180
dwClientState_MaxPlayer        => 0x308
dwClientState_PlayerInfo       => 0x523C
dwClientState_State            => 0x100
dwClientState_ViewAngles       => 0x4D0C
dwEntityList                   => 0x4AD3A64
dwForceAttack                  => 0x2F13A50
dwForceAttack2                 => 0x2F13A44
dwForceBackward                => 0x2F13AA4
dwForceForward                 => 0x2F13A80
dwForceJump                    => 0x4F6A684
dwForceLeft                    => 0x2F13A98
dwForceRight                   => 0x2F13ABC
dwGameDir                      => 0x66B260
dwGameRulesProxy               => 0x2F11CD4
dwGetAllClasses                => FAILED!
dwGlobalVars                   => 0xAA43A0
dwGlowObjectManager            => 0x4FEE5AC
dwInput                        => 0x4F1E5B0
dwInterfaceLinkList            => 0x72CFC4
dwLocalPlayer                  => 0xAB0708
dwMouseEnable                  => FAILED!
dwPlayerResource               => 0x2F11C8C
dwRadarBase                    => 0x4F087DC
dwSensitivity                  => 0xAB5EF4
dwSensitivityPtr               => 0xAB5EC8
dwViewMatrix                   => 0x4AC5604
dwWeaponTable                  => 0x4F1ABDC
dwWeaponTableIndex             => 0x3270
dwYawPtr                       => 0xAB5DC0
dwZoomSensitivityRatioPtr      => 0xABABD0
dwbSendPackets                 => 0xE478A
dwppDirect3DDevice9            => 0x99AA0
m_pStudioHdr                   => 0x293C

--- Netvars ---
m_ArmorValue                   => 0xAA04
m_Collision                    => 0x318
m_CollisionGroup               => 0x470
m_Local                        => 0x2FAC
m_MoveType                     => 0x258
m_OriginalOwnerXuidHigh        => 0x316C
m_OriginalOwnerXuidLow         => 0x3168
m_aimPunchAngle                => 0x301C
m_aimPunchAngleVel             => 0x3028
m_bGunGameImmunity             => 0x38B0
m_bHasDefuser                  => 0xAA14
m_bHasHelmet                   => 0xA9FC
m_bInReload                    => 0x3245
m_bIsDefusing                  => 0x38A4
m_bIsScoped                    => 0x389C
m_bSpotted                     => 0x939
m_bSpottedByMask               => 0x97C
m_dwBoneMatrix                 => 0x2698
m_fAccuracyPenalty             => 0x32C0
m_fFlags                       => 0x100
m_flFallbackWear               => 0x3178
m_flFlashDuration              => 0xA308
m_flFlashMaxAlpha              => 0xA304
m_flNextPrimaryAttack          => 0x31D8
m_hActiveWeapon                => 0x2EE8
m_hMyWeapons                   => 0x2DE8
m_hObserverTarget              => 0x3380
m_hOwner                       => 0x29BC
m_hOwnerEntity                 => 0x148
m_iAccountID                   => 0x2FA8
m_iClip1                       => 0x3204
m_iCompetitiveRanking          => 0x1A44
m_iCompetitiveWins             => 0x1B48
m_iCrosshairId                 => 0xAA70
m_iEntityQuality               => 0x2F8C
m_iFOVStart                    => 0x31D8
m_iGlowIndex                   => 0xA320
m_iHealth                      => 0xFC
m_iItemDefinitionIndex         => 0x2F88
m_iItemIDHigh                  => 0x2FA0
m_iObserverMode                => 0x336C
m_iShotsFired                  => 0xA2C0
m_iState                       => 0x31F8
m_iTeamNum                     => 0xF0
m_lifeState                    => 0x25B
m_nFallbackPaintKit            => 0x3170
m_nFallbackSeed                => 0x3174
m_nFallbackStatTrak            => 0x317C
m_nForceBone                   => 0x267C
m_nTickBase                    => 0x3424
m_rgflCoordinateFrame          => 0x440
m_szCustomName                 => 0x301C
m_szLastPlaceName              => 0x35A8
m_vecOrigin                    => 0x134
m_vecVelocity                  => 0x110
m_vecViewOffset                => 0x104
m_viewPunchAngle               => 0x3010

Works.
Posts 12 of 2 · Page 1 of 1

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