CrazyClient: Full source and setup tutorial

Posts 1630 of 51 · Page 2 of 4
Quote Originally Posted by CrazyJani View Post
I've seen that on private servers and I don't think that's a very good idea. It'll be a pain to manage and not very helpful. Not to claim that all my additions are terribly helpful either...
spent about an hour trying to come up with a way to see if its possible to automatically find where the item came from (this way it can apply to ALL items, so if someone got their acclaim from oryx instead of shatters, it would say "Dropped From: Oryx") but since it has to be done manually in each xml i figured i would just edit the UTs since i mean it makes the most sense since UTs only really have 1 drop location anyways and all other items drop from dozens of places

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i guess this is better, just gave it a right click event listener
and soz for insane censoring, gotta watch out for the deca fedz 8]
Quote Originally Posted by Riigged View Post
i guess this is better, just gave it a right click event listener
That' pretty good actually.
just curious mind sharing where exactly you blocked the nexus/options button from showing when you have a backpack equipped n stuff
Quote Originally Posted by Riigged View Post
just curious mind sharing where exactly you blocked the nexus/options button from showing when you have a backpack equipped n stuff
It's a part of the same HUD element as your in-game name: CharacterDetailsView.as
Quote Originally Posted by CrazyJani View Post
It's a part of the same HUD element as your in-game name: CharacterDetailsView.as
still cant seem to do it, it shows fine on a character without a backpack but when i use character with backpack it doesnt show
(i circled where its supposed to show)
http://imgur.com/a/xDvdw
i plan on adding more buttons btw, not just the 2 buttons that are currently there
(friends btn, switch ui (from inv+bp2pet+stats) btn, and still brainstorming)
and this is the new createButton function
Code:
    private function createButton(_arg_1:String):void { 
        this.button1_ = this.iconButtonFactory.create(this.imageFactory.getImageFromSet(IMAGE_SET_NAME, NEXUS_IMAGE_ID), "", TextKey.CHARACTER_DETAILS_VIEW_NEXUS, "escapeToNexus");
        this.nexusClicked = new NativeSignal(this.button1_, MouseEvent.CLICK, MouseEvent);
        this.nexusClicked.add(this.onNexusClick);
        this.button1_.x = 172;
        this.button1_.y = 415;
        addChild(this.button1_);
		
	this.button2_ = this.iconButtonFactory.create(this.imageFactory.getImageFromSet(IMAGE_SET_NAME, OPTIONS_IMAGE_ID), "", TextKey.CHARACTER_DETAILS_VIEW_OPTIONS, "options");
        this.optionsClicked = new NativeSignal(this.button2_, MouseEvent.CLICK, MouseEvent);
        this.optionsClicked.add(this.onOptionsClick);
	this.button2_.x = 142;
        this.button2_.y = 415;
	addChild(this.button2_);
    }
Quote Originally Posted by Riigged View Post
still cant seem to do it, it shows fine on a character without a backpack but when i use character with backpack it doesnt show
Characters that have backpack never utilize the class. You'll have to take the buttons out of the class, maybe move them to HUDView.as.

As for the image you posted, I think it's a bad idea to extend the HUD. If you're not using fullscreen you won't be able to see the whole HUD.
Quote Originally Posted by CrazyJani View Post
Characters that have backpack never utilize the class. You'll have to take the buttons out of the class, maybe move them to HUDView.as.

As for the image you posted, I think it's a bad idea to extend the HUD. If you're not using fullscreen you won't be able to see the whole HUD.
yeah ik but i use fullscreen 24/7 :P
Can I recompile crazyclient with the newest version using the source code? I'm not totally knowledgeable in regards to client repacks but it would be nice to be able to set myself up with a new client every new update instead of having to wait for the staff to approve it's updated version.
Quote Originally Posted by poopsock99 View Post
Can I recompile crazyclient with the newest version using the source code? I'm not totally knowledgeable in regards to client repacks but it would be nice to be able to set myself up with a new client every new update instead of having to wait for the staff to approve it's updated version.
http://www.mpgh.net/forum/showthread.php?t=1238497
hes asking if the client on his github is the same version as the last client released on mpgh, and to answer his question;
yes (most likely) just view the commits page and compare the most recent commit time to the time the last client he released on mpgh was
anyone know if its possible to make projectiles not go through invulnerable enemies?
Quote Originally Posted by sapo420420420 View Post
anyone know if its possible to make projectiles not go through invulnerable enemies?
What would be good about that.
Quote Originally Posted by MikeRaarupBirk View Post
What would be good about that.
A lot for me, it would help my (not auto) aim. That is why I asked this as a question not as a suggestion that he should put on his client and/or everyone wants it.
It seems like I am not able to build. It just gives me lots of erroes says that many objects could not be found or "Access of undefined property JSON.". Any ideas what I did wrong?

EDIT: Fixed it. Had to install another version of the Flex SDK (Apache Flex).
how would i make my name, fame, and stars not show up both on the main menu and in game?
Posts 1630 of 51 · Page 2 of 4

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