Vector3 BonePos(DWORD target, int boneId)
{
DWORD boneBase;
ReadProcessMemory(Game, (PBYTE*)(target + m_dwBoneMatrix), &boneBase, sizeof(int), NULL);
Vector3 vBone;
ReadProcessMemory(Game, (PBYTE*)(boneBase + 0x30 * boneId + 0xC), &vBone.x, sizeof(float), NULL);
ReadProcessMemory(Game, (PBYTE*)(boneBase + 0x30 * boneId + 0x1C), &vBone.y, sizeof(float), NULL);
ReadProcessMemory(Game, (PBYTE*)(boneBase + 0x30 * boneId + 0x2C), &vBone.z, sizeof(float), NULL);
return vBone;
}
