Server-side hacks.. /gulp
Hey guys,
I like to keep my hacks on the low low and generally opt out of autoaim/debuf exploits. My only real stress is sick! I'm rushing sewers at the moment and it's becoming a real problem. Having a maxed legendary suddenly becomes a waste of time.
Now, server-side hacks - are they any more detectable than standard client-side hacks? I'm not too fussed about the disconnect possibility, would just rather keep hold of my account for a while!
Thanks folks, appreciate any input.
Any dungeon covered in a debuff will make it a pain to turn it off.
Sick in sewers will get you disconnected fast.
There aren't really big "detectable hacks" just don't look too obvious.