❓ glow for planted c4

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❓ glow for planted c4
Code:
#include "Game.h"

#pragma region offsets
DWORD offLocalPlayer;
DWORD offEntityList;
const DWORD offEntityTeam = 0xF0;

DWORD offGlow;
#pragma endregion

#pragma region globalVars
PModule modClient;
PMemory mem;
#pragma endregion

[junk_enable /]
[enc_string_enable /]

#pragma region hotKeys
int whichKeyIsPressed() {
	while (true) {
		for (int i = 1; i < 255; i++) {
			if (GetAsyncKeyState(i) & 0x8000) {
				while (GetAsyncKeyState(i) & 0x8000) {
					Sleep(50);
				}
				return i;
			}
		}
		Sleep(10);
	}
}
int keyGlowToggle;
#pragma endregion

void ReadData(Player* p) {
	p->team = mem.Read<int>(p->dwBase + offEntityTeam);
}

int main() {
	std::cout << "Poly Glow Esp by Mercy\n\n";
	std::cout << "Waiting game...";
	while (!mem.Attach("csgo.exe")) {
		std::cout << ".";
		Sleep(500);
	}
	modClient = mem.GetModule("client.dll");
	std::cout << "\nFound\n\n";

	std::cout << "Taking Offsets...";
	// Glow offset 
	offGlow = 0x04FC9D74;

	// Entity list
    offEntityList = 0x04AB1F54;

	// Local player
	offLocalPlayer = 0x00A9053C;

	std::cout << "\nDone\n\n";

	std::cout << "Hotkeys: \n";
	std::cout << "Set a key for ON/OFF: ";
	keyGlowToggle = whichKeyIsPressed();
	std::cout << keyGlowToggle << "\n";
	std::cout << "\n";

	bool glowEnabled = false;
	Player me;
	Player players[64];

	while (!GetAsyncKeyState(VK_END)) {
		if (GetAsyncKeyState(keyGlowToggle) & 0x8000) {
			while (GetAsyncKeyState(keyGlowToggle) & 0x8000) {
				Sleep(50);
			}
			glowEnabled = !glowEnabled;
			std::cout << "Glow ESP is: ";
			if (glowEnabled) {
				std::cout << "enabled\n";
			}
			else {
				std::cout << "disabled\n";
			}
		}

		if (glowEnabled) {
			me.dwBase = mem.Read<DWORD>(modClient.dwBase + offLocalPlayer);
			ReadData(&me);
			for (int i = 1; i < 64; i++) {
				players[i].dwBase = mem.Read<DWORD>(modClient.dwBase + offEntityList + i * 0x10);
				ReadData(&players[i]);
			}

			DWORD pointerGlow = mem.Read<DWORD>(modClient.dwBase + offGlow);
			int objectCount = mem.Read<int>(modClient.dwBase + offGlow + 0x4);
			if (pointerGlow != NULL) {
				for (int i = 0; i < objectCount; i++) {
					DWORD mObj = pointerGlow + i * 0x38;;
					GlowObjectDefinition_t glowObj = mem.Read<GlowObjectDefinition_t>(mObj);
					if (glowObj.pEntity != NULL) {
						int f_i = -1;
						for (int j = 1; j < 64; j++) {
							if (glowObj.pEntity == players[j].dwBase) {
								int r = 255, g = 0, b = 0;
								if (players[j].team == me.team) {
									r = 99;
									g = 184;
									b = 255;
								}
								mem.Write<float>(mObj + 0x4, r / 255);
								mem.Write<float>(mObj + 0x8, g / 255);
								mem.Write<float>(mObj + 0xC, b / 255);
								mem.Write<float>(mObj + 0x10, 1.0f);
								mem.Write<BOOL>(mObj + 0x24, true);
								mem.Write<BOOL>(mObj + 0x25, false);
							}
						}
					}
				}
			}
		}
	}

	return 0;
}
its my poly glowesp main.cpp , need to glowing red planted bomb, how could i add for this ?
Quote Originally Posted by qwenzynnan1 View Post
Code:
#include "Game.h"

#pragma region offsets
DWORD offLocalPlayer;
DWORD offEntityList;
const DWORD offEntityTeam = 0xF0;

DWORD offGlow;
#pragma endregion

#pragma region globalVars
PModule modClient;
PMemory mem;
#pragma endregion

[junk_enable /]
[enc_string_enable /]

#pragma region hotKeys
int whichKeyIsPressed() {
	while (true) {
		for (int i = 1; i < 255; i++) {
			if (GetAsyncKeyState(i) & 0x8000) {
				while (GetAsyncKeyState(i) & 0x8000) {
					Sleep(50);
				}
				return i;
			}
		}
		Sleep(10);
	}
}
int keyGlowToggle;
#pragma endregion

void ReadData(Player* p) {
	p->team = mem.Read<int>(p->dwBase + offEntityTeam);
}

int main() {
	std::cout << "Poly Glow Esp by Mercy\n\n";
	std::cout << "Waiting game...";
	while (!mem.Attach("csgo.exe")) {
		std::cout << ".";
		Sleep(500);
	}
	modClient = mem.GetModule("client.dll");
	std::cout << "\nFound\n\n";

	std::cout << "Taking Offsets...";
	// Glow offset 
	offGlow = 0x04FC9D74;

	// Entity list
    offEntityList = 0x04AB1F54;

	// Local player
	offLocalPlayer = 0x00A9053C;

	std::cout << "\nDone\n\n";

	std::cout << "Hotkeys: \n";
	std::cout << "Set a key for ON/OFF: ";
	keyGlowToggle = whichKeyIsPressed();
	std::cout << keyGlowToggle << "\n";
	std::cout << "\n";

	bool glowEnabled = false;
	Player me;
	Player players[64];

	while (!GetAsyncKeyState(VK_END)) {
		if (GetAsyncKeyState(keyGlowToggle) & 0x8000) {
			while (GetAsyncKeyState(keyGlowToggle) & 0x8000) {
				Sleep(50);
			}
			glowEnabled = !glowEnabled;
			std::cout << "Glow ESP is: ";
			if (glowEnabled) {
				std::cout << "enabled\n";
			}
			else {
				std::cout << "disabled\n";
			}
		}

		if (glowEnabled) {
			me.dwBase = mem.Read<DWORD>(modClient.dwBase + offLocalPlayer);
			ReadData(&me);
			for (int i = 1; i < 64; i++) {
				players[i].dwBase = mem.Read<DWORD>(modClient.dwBase + offEntityList + i * 0x10);
				ReadData(&players[i]);
			}

			DWORD pointerGlow = mem.Read<DWORD>(modClient.dwBase + offGlow);
			int objectCount = mem.Read<int>(modClient.dwBase + offGlow + 0x4);
			if (pointerGlow != NULL) {
				for (int i = 0; i < objectCount; i++) {
					DWORD mObj = pointerGlow + i * 0x38;;
					GlowObjectDefinition_t glowObj = mem.Read<GlowObjectDefinition_t>(mObj);
					if (glowObj.pEntity != NULL) {
						int f_i = -1;
						for (int j = 1; j < 64; j++) {
							if (glowObj.pEntity == players[j].dwBase) {
								int r = 255, g = 0, b = 0;
								if (players[j].team == me.team) {
									r = 99;
									g = 184;
									b = 255;
								}
								mem.Write<float>(mObj + 0x4, r / 255);
								mem.Write<float>(mObj + 0x8, g / 255);
								mem.Write<float>(mObj + 0xC, b / 255);
								mem.Write<float>(mObj + 0x10, 1.0f);
								mem.Write<BOOL>(mObj + 0x24, true);
								mem.Write<BOOL>(mObj + 0x25, false);
							}
						}
					}
				}
			}
		}
	}

	return 0;
}
its my main.cpp , need to glowing red planted bomb, how could i add for this ?
"its my" "Poly Glow Esp by Mercy" well
Quote Originally Posted by Don Coderleone View Post
I'll help you when i get home.
here is mpgh's super hero! appreciated!

- - - Updated - - -

Quote Originally Posted by Zaczero View Post


"its my" "Poly Glow Esp by Mercy" well
edited. is itok ?
Quote Originally Posted by qwenzynnan1 View Post
here is mpgh's super hero! appreciated!

- - - Updated - - -



edited. is itok ?
yep. now it's fine
can we delete this post please
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