[AHK] CS:GO| Balto Source Code. BHOP-TRIGGER-AIM (PROBABLY)

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[AHK] CS:GO| Balto Source Code. BHOP-TRIGGER-AIM (PROBABLY)
So this is the code. Can someone tell if in this code have aim assist. I'm sure for bhop and trigger but i can't find aim. Soo here is the code

;_________________________________________
Process = csgo.exe
DllName = client.dll
;_________________________________________
loop {
Process, Exist, %Process%
If (ErrorLevel = 0)
{
msgbox, Run game
waittime:=1
sleep 2000
}
else
{
break
}
}
if (waittime==1)
{
sleep 20000
}
Process, Exist, %Process%
PID = %ErrorLevel%
SetFormat, Integer, Hex
Base := GetDllBase(DllName, PID)
;_________________________________________
Bhop:=true
triggerbody:=0
Checkteam:=0
aimhelp:=true
trigger:=false
local:=base+0xA804CC
entrybegin:=base+0x4A9B4E4
radarbasee:=base+0x47da20+0x6
zet:=0x4A8CD78
radb:=0x4ED01CC
norecoil:=0x3018
valuee:=0xA954
sens:=base+0xA85CD4
zoomsensadr:=base+0xA8A9DC
activewp:=0x2EE8
zoomww:=0x3330
weaponoffset:=0x2F80
sensa:=ReadMemoryfloat(sens,"Counter-Strike: Global Offensive")
sensa:=6/sensa
zoom:=1
zoomsens:=ReadMemoryfloat(zoomsensadr,"Counter-Strike: Global Offensive")
;______________________________________INI
IniRead,Activekey,BaltoConfig.ini,CheatSystem,Acti vekey , Mbutton
IniRead,Bhop,BaltoConfig.ini,CheatSystem,Bhop , 1


;_________________________________________________ MAIN___________
SetTimer,Teamcheck, 3000

;_________________________________________________ _______________





loop
{
GetKeyState, state, %Activekey%
if state = D
{


;__________________________WEAPON
localadress:=ReadMemory(local,"Counter-Strike: Global Offensive")
weapon:=ReadMemory(localadress+activewp,"Counter-Strike: Global Offensive")
weapon&= 0xFFF ;ID


weaponentry:=ReadMemory(entrybegin+(weapon-1)*0x10,"Counter-Strike: Global Offensive") ;ENTRY ADRESS
weaponstatus:=ReadMemory(weaponentry+0x4ED4,"Count er-Strike: Global Offensive")

weapontype:=ReadMemory(weaponentry+weaponoffset,"C ounter-Strike: Global Offensive")
zoomw:=ReadMemory(weaponentry+zoomww,"Counter-Strike: Global Offensive")




localadress:=ReadMemory(local,"Counter-Strike: Global Offensive")
;________________________________Default ak m4 etc
norecoilav:=1
limitaim:=0.5
comp:=0.5
zoom:=1
shot:=0
missshot:=1
aftershot:=1
smooth:=1

;WEAPON_AWP = 9 WEAPON_TASER = 31 WEAPON_SCAR20 = 38 WEAPON_G3SG1 = 11 WEAPON_SSG08 = 40
;________________OTHER SCOPES
if ( weapontype==38 || weapontype==11 || weapontype==40 )
{
comp:=1
if (zoomw==1)
{
zoom:=2.25/zoomsens
comp:=1.5
}
else if (zoomw==2)
{
zoom:=6/zoomsens
comp:=2
}
missshot:=0
aftershot:=300
norecoilav:=0
limitaim:=3
smooth:=3
}
;_______________________SCOPES awp__
else if (weapontype==9 )
{

comp:=1
if (zoomw==1)
{
zoom:=2.25/zoomsens
comp:=2

}
if (zoomw==2)
{
zoom:=9/zoomsens
comp:=2
}
missshot:=0
aftershot:=500
norecoilav:=0
limitaim:=3
smooth:=3
}
;_________________________ZEUSHACK
else if( weapontype==31)
{
missshot:=0
shot:=1
}
;________________________PISTOL DGL
if( weapontype==1)
{
aftershot:=400
norecoilav:=0
smooth:=3
comp:=1
limitaim:=3
}

;__________DROBOVIKI

else if( weapontype==29 || weapontype==35 || weapontype==25 || weapontype==27)
{
missshot:=0
aftershot:=300
norecoilav:=0
limitaim:=3
comp:=1
smooth:=3
}
;_______________PISTOLS
else if( weapontype==2 || weapontype==3 || weapontype==4 || weapontype==32 || weapontype==4 || weapontype==32 || weapontype==30 || weapontype==36 || weapontype==61 )
{
aftershot:=100
norecoilav:=0
limitaim:=2
comp:=1
smooth:=2

}

if (trigger==true)
{
missshot:=0
}

value:=ReadMemory(localadress+valuee,"Counter-Strike: Global Offensive")
;_________________________________________________ ______TRIGGER
if(value==enemy1 || value==enemy2 || value==enemy3 || value==enemy4 || value==enemy5 || value==enemy6 || value==enemy7 || value==enemy8 || value==enemy9 || value==enemy10 ) {
if (shot==0) {
entry:=entrybegin+(0x10*value)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
Gosub, koordinatcheck
if (shot==0) {
send {Lbutton}

}
}
else {
send {Lbutton}

}
}

;_________________________________________________

if (shot==0) {
entry:=entrybegin+(0x10*enemy1)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
if (heath>0){
Gosub, koordinatcheck
}}

if (shot==0) {
entry:=entrybegin+(0x10*enemy2)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
if (heath>0){
Gosub, koordinatcheck
}}

if (shot==0) {
entry:=entrybegin+(0x10*enemy3)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
if (heath>0){
Gosub, koordinatcheck
}}

if (shot==0) {
entry:=entrybegin+(0x10*enemy4)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
if (heath>0){
Gosub, koordinatcheck
}}

if (shot==0) {
entry:=entrybegin+(0x10*enemy5)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
if (heath>0){
Gosub, koordinatcheck
}}
if (enemycount > 5){
if (shot==0) {
entry:=entrybegin+(0x10*enemy6)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
if (heath>0){
Gosub, koordinatcheck
}}

if (shot==0) {
entry:=entrybegin+(0x10*enemy7)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
if (heath>0){
Gosub, koordinatcheck
}}

if (shot==0) {
entry:=entrybegin+(0x10*enemy8)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
if (heath>0){
Gosub, koordinatcheck
}}

if (shot==0) {
entry:=entrybegin+(0x10*enemy9)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
if (heath>0){
Gosub, koordinatcheck
}}

if (shot==0) {
entry:=entrybegin+(0x10*enemy10)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
if (heath>0){
Gosub, koordinatcheck
}}
}
;________________________________________MISSSHOT
if (shot==0 && missshot==1)
{

send {Lbutton}
sleep aftershot
}
}
}


;_______________________________________

;_________________________________________________ _______
koordinatcheck:
; ENEMY1 PLAYER2
playerot:=ReadMemoryfloat(base+zet+0x8,"Counter-Strike: Global Offensive")
playerotz:=ReadMemoryfloat(base+zet+0x4,"Counter-Strike: Global Offensive")

bonmat:=ReadMemory(entryadress+0x2698,"Counter-Strike: Global Offensive")
x1:=ReadMemoryfloat(bonmat+0x12C,"Counter-Strike: Global Offensive")
y1:=ReadMemoryfloat(bonmat+0x13C,"Counter-Strike: Global Offensive")
z1:=ReadMemoryfloat(bonmat+0x14C,"Counter-Strike: Global Offensive")

x2:=ReadMemoryfloat(localadress+0xA0 ,"Counter-Strike: Global Offensive")
y2:=ReadMemoryfloat(localadress+0xA4 ,"Counter-Strike: Global Offensive")
z2:=ReadMemoryfloat(base+zet,"Counter-Strike: Global Offensive")

ygol:= ((y2-y1) / (x2-x1))
if( (x2-x1)<0)
{
ygol2:=atan(ygol)*57.29578
}
else
{
ygol:= ((y1-y2) / (x1-x2))
ygol2:=(3.14-atan(ygol))*-57.29578
}
if (ygol2 < -180){
ygol2:=180-((ygol2*-1)-180)
}

dis:=sqrt((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1))

ygolz:=(z1-z2)/(dis)
ygolz2:=atan(ygolz)*-57.29578
;____________NORECOIL
if (norecoilav==1) {
recoilz:=ReadMemoryfloat(localadress+norecoil ,"Counter-Strike: Global Offensive")
playerotz:=playerotz+recoilz
recoil:=ReadMemoryfloat(localadress+norecoil+0x4 ,"Counter-Strike: Global Offensive")
playerot:=playerot+recoil

}

predel:=270/dis+3
predel2:=(270/dis*1.5)+3

if (dis>=300)
{predel:=274/dis+2
predel2:=(274/dis*1.5)+2
}

if (dis>=500)
{predel:=2
predel2:=2
}
if (dis>=1000)
{predel:=1
predel2:=1
}


predel:=predel/comp
predel2:=predel2/comp

if ((abs(ygolz2-playerotz))<predel2 && (abs(ygol2-playerot))<predel ) {
aimz:=(ygolz2-playerotz)
if (aimz>limitaim)
{aimz:=limitaim
}
if (aimz<-limitaim)
{aimz:=-limitaim
}

;_________________________________________________ ___________________________
aim2:=(ygol2-playerot)
if (aim2>limitaim)
{aim2:=limitaim
}
if (aim2<-limitaim)
{aim2:=-limitaim
}



aim2:=(aim2/-0.132)*sensa*zoom
aimz:=(aimz/0.132)*sensa*zoom


DllCall("mouse_event", uint, 1, int, aim2, int, 0, uint, 0, int, 1)
DllCall("mouse_event", uint, 1, int, 0, int, aimz, uint, 0, int, 1)


send {Lbutton}
shot:=1
sleep aftershot
}
Return
;_________________________________________________ _____
GetDllBase(DllName, PID = 0)
{
TH32CS_SNAPMODULE := 0x00000008
INVALID_HANDLE_VALUE = -1
VarSetCapacity(me32, 548, 0)
NumPut(548, me32)
snapMod := DllCall("CreateToolhelp32Snapshot", "Uint", TH32CS_SNAPMODULE
, "Uint", PID)
If (snapMod = INVALID_HANDLE_VALUE) {
Return 0
}
If (DllCall("Module32First", "Uint", snapMod, "Uint", &me32)){
while(DllCall("Module32Next", "Uint", snapMod, "UInt", &me32)) {
If !DllCall("lstrcmpi", "Str", DllName, "UInt", &me32 + 32) {
DllCall("CloseHandle", "UInt", snapMod)
Return NumGet(&me32 + 20)
}
}
}
DllCall("CloseHandle", "Uint", snapMod)
Return 0
}
ReadMemory(MADDRESS,PROGRAM)
{
winget, pid, PID, %PROGRAM%
VarSetCapacity(MVALUE,4,0)
ProcessHandle := DllCall("OpenProcess", "Int", 24, "Char", 0, "UInt", pid, "UInt")
DllCall("ReadProcessMemory","UInt",ProcessHandle," UInt",MADDRESS,"Str",MVALUE,"UInt",4,"UInt *",0)
DllCall("CloseHandle", "int", ProcessHandle)
Loop 4
result += *(&MVALUE + A_Index-1) << 8*(A_Index-1)
return, result
}
;_____________DETECT_____
Teamcheck:
checkplayer:=entrybegin
localadress:=ReadMemory(local,"Counter-Strike: Global Offensive")
myteam:=ReadMemory(localadress+0xf0,"Counter-Strike: Global Offensive")
if ( myteam==3)
{
enemyteam:=2
}
else {
enemyteam:=3
}
enemycount:=0

loop, 50
{
entryadress1:=ReadMemory(checkplayer,"Counter-Strike: Global Offensive")
hisid:=ReadMemory(entryadress1+0x64,"Counter-Strike: Global Offensive")
histeam:=ReadMemory(entryadress1+0xf0,"Counter-Strike: Global Offensive")


if (histeam==enemyteam) {

enemycount:=enemycount+1

if(enemycount==1 )
{
enemy1:=hisid
}
else if(enemycount==2 )
{
enemy2:=hisid
}
else if(enemycount==3 )
{
enemy3:=hisid
}
else if(enemycount==4 )
{
enemy4:=hisid
}
else if(enemycount==5 )
{
enemy5:=hisid
}
else if(enemycount==6 )
{
enemy6:=hisid
}
else if(enemycount==7 )
{
enemy7:=hisid
}
else if(enemycount==8 )
{
enemy8:=hisid
}
else if(enemycount==9 )
{
enemy9:=hisid
}
else if(enemycount==10 )
{
enemy10:=hisid
}

}
checkplayer:=checkplayer+0x10
}

Return






;________________________________________-
ReadMemoryfloat(MADDRESS,PROGRAM)
{
winget, pid, PID, %PROGRAM%
VarSetCapacity(MVALUE,4,0)
ProcessHandle := DllCall("OpenProcess", "Int", 24, "Char", 0, "UInt", pid, "UInt")
DllCall("ReadProcessMemory","UInt",ProcessHandle," UInt",MADDRESS,"Float*",float,"UInt",8,"UInt *",0)
DllCall("CloseHandle", "int", ProcessHandle)
return, float
}
;_________________________________________________ _________________________

ReadMemoryString(MADDRESS,PROGRAM)
{
winget, pid, PID, %PROGRAM%

ProcessHandle := DllCall("OpenProcess", "Int", 24, "Char", 0, "UInt", pid, "Uint")
teststr =
Loop 32
{
Output := "x" ; Put exactly one character in as a placeholder. used to break loop on null
tempVar := DllCall("ReadProcessMemory", "UInt", ProcessHandle, "UInt", MADDRESS, "str", Output, "Uint", 1, "Uint *", 0)
if (ErrorLevel or !tempVar)
{
DllCall("CloseHandle", "int", ProcessHandle)
return teststr
}
;if Output =
;break

teststr = %teststr%%Output%
MADDRESS++
}
DllCall("CloseHandle", "int", ProcessHandle)
return, teststr

}


;___________________________________________BHOP__ ___________________


*~$Space::
if (Bhop==1){

jumps:=ReadMemory(localadress+0x100,"Counter-Strike: Global Offensive")

Sleep 100
Loop
{
GetKeyState, SpaceState, Space, P
If SpaceState = U
break
Sleep 1
Send, {Blind}{Space}
}}
Return
;_________________________________________________ ________________

*~$Numpad1::
if (trigger==true)
{
trigger:=false
}
else {
trigger:=true
}
msgbox, trigger %trigger%
Return
;____________________
*~$Numpad4::
offsetname:=Base+radb
offsetname1:=Readmemory(offsetname,"Counter-Strike: Global Offensive")
offsetname2:=ReadMemory(offsetname1+0x20,"Counter-Strike: Global Offensive")
offsetname3:=(offsetname2+0x210-0x1EC,"Counter-Strike: Global Offensive")

nam****uy1:=ReadMemoryString(offsetname3+(0x1EC*en emy1),"Counter-Strike: Global Offensive")
nam****uy2:=ReadMemoryString(offsetname3+(0x1EC*en emy2),"Counter-Strike: Global Offensive")
nam****uy3:=ReadMemoryString(offsetname3+(0x1EC*en emy3),"Counter-Strike: Global Offensive")
nam****uy4:=ReadMemoryString(offsetname3+(0x1EC*en emy4),"Counter-Strike: Global Offensive")
nam****uy5:=ReadMemoryString(offsetname3+(0x1EC*en emy5),"Counter-Strike: Global Offensive")
;_________________________________________________ _______
entry1:=entrybegin+(0x10*enemy1)-0x10
entry2:=entrybegin+(0x10*enemy2)-0x10
entry3:=entrybegin+(0x10*enemy3)-0x10
entry4:=entrybegin+(0x10*enemy4)-0x10
entry5:=entrybegin+(0x10*enemy5)-0x10
entryadress1:=ReadMemory(entry1 ,"Counter-Strike: Global Offensive")
entryadress2:=ReadMemory(entry2 ,"Counter-Strike: Global Offensive")
entryadress3:=ReadMemory(entry3 ,"Counter-Strike: Global Offensive")
entryadress4:=ReadMemory(entry4 ,"Counter-Strike: Global Offensive")
entryadress5:=ReadMemory(entry5 ,"Counter-Strike: Global Offensive")
SetFormat, IntegerFast, d
;heath1:=ReadMemory(entryadress1+0xFC ,"Counter-Strike: Global Offensive")
;heath2:=ReadMemory(entryadress2+0xFC ,"Counter-Strike: Global Offensive")
;heath3:=ReadMemory(entryadress3+0xFC ,"Counter-Strike: Global Offensive")
;heath4:=ReadMemory(entryadress4+0xFC ,"Counter-Strike: Global Offensive")
;heath5:=ReadMemory(entryadress5+0xFC ,"Counter-Strike: Global Offensive")
heath1:=ReadMemory(offsetname3+(0x1EC*enemy1)-0x4 ,"Counter-Strike: Global Offensive")
heath2:=ReadMemory(offsetname3+(0x1EC*enemy2)-0x4 ,"Counter-Strike: Global Offensive")
heath3:=ReadMemory(offsetname3+(0x1EC*enemy3)-0x4 ,"Counter-Strike: Global Offensive")
heath4:=ReadMemory(offsetname3+(0x1EC*enemy4)-0x4 ,"Counter-Strike: Global Offensive")
heath5:=ReadMemory(offsetname3+(0x1EC*enemy5)-0x4 ,"Counter-Strike: Global Offensive")




SetFormat, Integer, Hex


place1:=ReadMemoryString(entryadress1+0x51A0 ,"Counter-Strike: Global Offensive")
place2:=ReadMemoryString(entryadress2+0x51A0 ,"Counter-Strike: Global Offensive")
place3:=ReadMemoryString(entryadress3+0x51A0 ,"Counter-Strike: Global Offensive")
place4:=ReadMemoryString(entryadress4+0x51A0 ,"Counter-Strike: Global Offensive")
place5:=ReadMemoryString(entryadress5+0x51A0 ,"Counter-Strike: Global Offensive")

if(heath1==0){
heath1:="DEAD"
place1:=NULL
}
if(heath2==0){
heath2:="DEAD"
place2:=NULL
}
if(heath3==0){
heath3:="DEAD"
place3:=NULL
}
if(heath4==0){
heath4:="DEAD"
place4:=NULL
}
if(heath5==0){
heath5:="DEAD"
place5:=NULL
}
;msgbox, %heath1% %heath2% %heath3% %heath4% %heath5%

if(heath1=="DEAD" && heath2=="DEAD" && heath3=="DEAD" && heath4=="DEAD" && heath5=="DEAD"){
msgbox, ALL DEAD BITCH
}
else {
msgbox, %nam****uy1% %place1% %heath1% `n%nam****uy2% %place2% %heath2% `n%nam****uy3% %place3% %heath3% `n%nam****uy4% %place4% %heath4% `n%nam****uy5% %place5% %heath5%
}
Return
;_____________________________
*~$Numpad0::
offsetname:=Base+radb
offsetname1:=Readmemory(offsetname,"Counter-Strike: Global Offensive")
offsetname2:=ReadMemory(offsetname1+0x20,"Counter-Strike: Global Offensive")
offsetname3:=(offsetname2+0x210,"Counter-Strike: Global Offensive")

nam****uy1:=ReadMemoryString(offsetname3+(0x1EC*10 ),"Counter-Strike: Global Offensive")
nam****uy2:=ReadMemoryString(offsetname3+(0x1EC*1) ,"Counter-Strike: Global Offensive")
nam****uy3:=ReadMemoryString(offsetname3+(0x1EC*2) ,"Counter-Strike: Global Offensive")
nam****uy4:=ReadMemoryString(offsetname3+(0x1EC*3) ,"Counter-Strike: Global Offensive")
nam****uy5:=ReadMemoryString(offsetname3+(0x1EC*4) ,"Counter-Strike: Global Offensive")
nam****uy6:=ReadMemoryString(offsetname3+(0x1EC*5) ,"Counter-Strike: Global Offensive")
nam****uy7:=ReadMemoryString(offsetname3+(0x1EC*6) ,"Counter-Strike: Global Offensive")
nam****uy8:=ReadMemoryString(offsetname3+(0x1EC*7) ,"Counter-Strike: Global Offensive")
nam****uy9:=ReadMemoryString(offsetname3+(0x1EC*8) ,"Counter-Strike: Global Offensive")
nam****uy10:=ReadMemoryString(offsetname3+(0x1EC*9 ),"Counter-Strike: Global Offensive")

mainoffsetrank:=Base+0x2ED949C
offset1:=Readmemory(mainoffsetrank,"Counter-Strike: Global Offensive")

player1:=offset1+0x1B48+11*4
player2:=offset1+0x1B48+2*4
player3:=offset1+0x1B48+3*4
player4:=offset1+0x1B48+4*4
player5:=offset1+0x1B48+5*4
player6:=offset1+0x1B48+6*4
player7:=offset1+0x1B48+7*4
player8:=offset1+0x1B48+8*4
player9:=offset1+0x1B48+9*4
player10:=offset1+0x1B48+10*4

rankplayer1:=offset1+0x1A44+11*4
rankplayer2:=offset1+0x1A44+2*4
rankplayer3:=offset1+0x1A44+3*4
rankplayer4:=offset1+0x1A44+4*4
rankplayer5:=offset1+0x1A44+5*4
rankplayer6:=offset1+0x1A44+6*4
rankplayer7:=offset1+0x1A44+7*4
rankplayer8:=offset1+0x1A44+8*4
rankplayer9:=offset1+0x1A44+9*4
rankplayer10:=offset1+0x1A44+10*4




SetFormat, IntegerFast, d

;test:=Readmemory(offset1+0xadc+11*4,"Counter-Strike: Global Offensive")
;msgbox, %test%

enemylal1:=NULL
enemylal2:=NULL
enemylal3:=NULL
enemylal4:=NULL
enemylal5:=NULL
enemylal6:=NULL
enemylal7:=NULL
enemylal8:=NULL
enemylal9:=NULL
enemylal10:=NULL

idofguy1:=ReadMemory(offsetname3+(0x1EC*10)-0x8,"Counter-Strike: Global Offensive")
idofguy2:=ReadMemory(offsetname3+(0x1EC*1)-0x8,"Counter-Strike: Global Offensive")
idofguy3:=ReadMemory(offsetname3+(0x1EC*2)-0x8,"Counter-Strike: Global Offensive")
idofguy4:=ReadMemory(offsetname3+(0x1EC*3)-0x8,"Counter-Strike: Global Offensive")
idofguy5:=ReadMemory(offsetname3+(0x1EC*4)-0x8,"Counter-Strike: Global Offensive")
idofguy6:=ReadMemory(offsetname3+(0x1EC*5)-0x8,"Counter-Strike: Global Offensive")
idofguy7:=ReadMemory(offsetname3+(0x1EC*6)-0x8,"Counter-Strike: Global Offensive")
idofguy8:=ReadMemory(offsetname3+(0x1EC*7)-0x8,"Counter-Strike: Global Offensive")
idofguy9:=ReadMemory(offsetname3+(0x1EC*8)-0x8,"Counter-Strike: Global Offensive")
idofguy10:=ReadMemory(offsetname3+(0x1EC*9)-0x8,"Counter-Strike: Global Offensive")



if (idofguy1==enemy1||idofguy1==enemy2||idofguy1==ene my3||idofguy1==enemy4||idofguy1==enemy5)
{enemylal1:="ENEMY"
}
if (idofguy2==enemy1||idofguy2==enemy2||idofguy2==ene my3||idofguy2==enemy4||idofguy2==enemy5)
{enemylal2:="ENEMY"
}
if (idofguy3==enemy1||idofguy3==enemy2||idofguy3==ene my3||idofguy3==enemy4||idofguy3==enemy5)
{enemylal3:="ENEMY"
}
if (idofguy4==enemy1||idofguy4==enemy2||idofguy4==ene my3||idofguy4==enemy4||idofguy4==enemy5)
{enemylal4:="ENEMY"
}
if (idofguy5==enemy1||idofguy5==enemy2||idofguy5==ene my3||idofguy5==enemy4||idofguy5==enemy5)
{enemylal5:="ENEMY"
}
if (idofguy6==enemy1||idofguy6==enemy2||idofguy6==ene my3||idofguy6==enemy4||idofguy6==enemy5)
{enemylal6:="ENEMY"
}
if (idofguy7==enemy1||idofguy7==enemy2||idofguy7==ene my3||idofguy7==enemy4||idofguy7==enemy5)
{enemylal7:="ENEMY"
}
if (idofguy1==enemy8||idofguy8==enemy2||idofguy8==ene my3||idofguy8==enemy4||idofguy8==enemy5)
{enemylal8:="ENEMY"
}
if (idofguy1==enemy9||idofguy9==enemy2||idofguy9==ene my3||idofguy9==enemy4||idofguy9==enemy5)
{enemylal9:="ENEMY"
}
if (idofguy1==enemy10||idofguy10==enemy2||idofguy10== enemy3||idofguy10==enemy4||idofguy10==enemy5)
{enemylal10:="ENEMY"
}
;msgbox, %enemy1%


wins1:=Readmemory(player1,"Counter-Strike: Global Offensive")
wins2:=Readmemory(player2,"Counter-Strike: Global Offensive")
wins3:=Readmemory(player3,"Counter-Strike: Global Offensive")
wins4:=Readmemory(player4,"Counter-Strike: Global Offensive")
wins5:=Readmemory(player5,"Counter-Strike: Global Offensive")
wins6:=Readmemory(player6,"Counter-Strike: Global Offensive")
wins7:=Readmemory(player7,"Counter-Strike: Global Offensive")
wins8:=Readmemory(player8,"Counter-Strike: Global Offensive")
wins9:=Readmemory(player9,"Counter-Strike: Global Offensive")
wins10:=Readmemory(player10,"Counter-Strike: Global Offensive")

rank10:=Readmemory(rankplayer1,"Counter-Strike: Global Offensive")
rank20:=Readmemory(rankplayer2,"Counter-Strike: Global Offensive")
rank30:=Readmemory(rankplayer3,"Counter-Strike: Global Offensive")
rank40:=Readmemory(rankplayer4,"Counter-Strike: Global Offensive")
rank50:=Readmemory(rankplayer5,"Counter-Strike: Global Offensive")
rank60:=Readmemory(rankplayer6,"Counter-Strike: Global Offensive")
rank70:=Readmemory(rankplayer7,"Counter-Strike: Global Offensive")
rank80:=Readmemory(rankplayer8,"Counter-Strike: Global Offensive")
rank90:=Readmemory(rankplayer9,"Counter-Strike: Global Offensive")
rank100:=Readmemory(rankplayer10,"Counter-Strike: Global Offensive")

rank1:=Rankcheck(rank10)
rank2:=Rankcheck(rank20)
rank3:=Rankcheck(rank30)
rank4:=Rankcheck(rank40)
rank5:=Rankcheck(rank50)
rank6:=Rankcheck(rank60)
rank7:=Rankcheck(rank70)
rank8:=Rankcheck(rank80)
rank9:=Rankcheck(rank90)
rank10:=Rankcheck(rank100)

SetFormat, Integer, Hex



msgbox %nam****uy2% %rank2% %wins2% %enemylal2%`n%nam****uy3% %rank3% %wins3% %enemylal3%`n%nam****uy4% %rank4% %wins4% %enemylal4%`n%nam****uy5% %rank5% %wins5% %enemylal5%`n%nam****uy6% %rank6% %wins6% %enemylal6%`n%nam****uy7% %rank7% %wins7% %enemylal7%`n%nam****uy8% %rank8% %wins8% %enemylal8%`n%nam****uy9% %rank9% %wins9% %enemylal9%`n%nam****uy10% %rank10% %wins10% %enemylal0%`n%nam****uy1% %rank1% %wins1% %enemylal1%
Return
;___________________
Rankcheck(rankcount)
{
if (rankcount==0)
{
rankcount=Norank
}
if (rankcount==1)
{
rankcount=Silver 1
}
if (rankcount==2)
{
rankcount=Silver 2
}
if (rankcount==3)
{
rankcount=Silver 3
}
if (rankcount==4)
{
rankcount=Silver 4
}
if (rankcount==5)
{
rankcount=Silver Elite
}
if (rankcount==6)
{
rankcount=Silver Elite Master
}
if (rankcount==7)
{
rankcount=Gold Nova 1
}
if (rankcount==8)
{
rankcount=Gold Nova 2
}
if (rankcount==9)
{
rankcount=Gold Nova 3
}
if (rankcount==10)
{
rankcount=Gold Nova Master
}
if (rankcount==11)
{
rankcount=Master Guardian 1
}
if (rankcount==12)
{
rankcount=Master Guardian 2
}
if (rankcount==13)
{
rankcount=Master Guardian Elite
}
if (rankcount==14)
{
rankcount=DMG
}
if (rankcount=15)
{
rankcount=LE
}
if (rankcount=16)
{
rankcount=LEM
}
if (rankcount=17)
{
rankcount=Supreme
}
if (rankcount=18)
{
rankcount=Global
}
return, rankcount
}

;_____________________________________________GUI






*~$Numpad3::
Gui, Add, Text,, Bhop:
Gui, Add, Text,, Last name:
Gui, Add, Text,, 3Last name:



Gui, Add, Edit, vBhop ym, %Bhop%
Gui, Add, Edit, vLastName
Gui, Add, Edit, v3LastName


Gui, Add, Button, default, OK ;




Gui, Show
Gui, Show,, Hack Menu
return ;


ButtonOK:
Gui, Submit
Gui, Destroy


Return
Looks like cancer code.
It reads the memory, so you can get banned. Just saying it for the noobs here.
that code doesnt even work lmao
yea it does have aimbot
whats de bind?
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