[External] Simple glow and trigger (not ray)

Posts 16–24 of 24 · Page 2 of 2
Glow is not working... And if I don't comment this part of the code in main.cpp - //uint8_t; unk1[16]; (line 55) and //uint8_t; unk2[10]; (line 59) - The cheat doesn't build... Gives me this error - missing type specifier - int assumed. Note: C++ does not support default-int.
Quote Originally Posted by iTzMeM8 View Post
Glow is not working... And if I don't comment this part of the code in main.cpp - //uint8_t; unk1[16]; (line 55) and //uint8_t; unk2[10]; (line 59) - The cheat doesn't build... Gives me this error - missing type specifier - int assumed. Note: C++ does not support default-int.
You are compiling x64 and you didn't update the addresses
Quote Originally Posted by Teuvin View Post
You are compiling x64 and you didn't update the addresses
Where can i find the updated addresses and how can i replace them ? Thank you.
Quote Originally Posted by doruker View Post
Where can i find the updated addresses and how can i replace them ? Thank you.
All the offsets you need should be here: https://github.com/frk1/hazedumper
You can replace them by going into the main file, and simply copy pasting the new addresses, where the old ones are.

 
Example

DWORD LocalPlayer = 0x000001;
// Replace ^ with
DWORD LocalPlayer = 0xA9BDDC;

It works but ngl triggerbot and glowesp are poorly coded like you said.
Noticed a bug with the esp in mid game if a player is to leave the esp stops working on team and enemy team and then when player joins back the esp only works on odd 1 or 2 players is there a fix for this?
why release?, this is to easy to do ........
Posts 16–24 of 24 · Page 2 of 2

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