Questionfix code ayyware

Posts 115 of 16 · Page 1 of 2
fix code ayyware
crash the game after about 15 minutes of the game

CNETVAR_FUNC(float, GetNextPrimaryAttack, 0xDB7B106E); //m_flNextPrimaryAttack
CNETVAR_FUNC(int, GetAmmoInClip, 0x97B6F70C); //m_iClip1
CNETVAR_FUNC(HANDLE, GetOwnerHandle, 0xC32DF98D); //m_hOwner
CNETVAR_FUNC(Vector, GetOrigin, 0x1231CE10); //m_vecOrigin
CPNETVAR_FUNC(int*, FallbackPaintKit, 0xADE4C870); // m_nFallbackPaintKit
CPNETVAR_FUNC(int*, FallbackSeed, 0xC2D0683D); // m_nFallbackSeed
CPNETVAR_FUNC(float*, FallbackWear, 0xA263576C); //m_flFallbackWear
CPNETVAR_FUNC(int*, FallbackStatTrak, 0x1ED78768); //m_nFallbackStatTrak
CPNETVAR_FUNC(int*, OwnerXuidLow, 0xAD8D897F);
CPNETVAR_FUNC(int*, OwnerXuidHigh, 0x90511E77);
CPNETVAR_FUNC(int*, ViewModelIndex, 0x7F7C89C1);
CPNETVAR_FUNC(int*, ModelIndex, 0x27016F83);
CPNETVAR_FUNC(int*, WorldModelIndex, 0x4D8AD9F3);
CPNETVAR_FUNC(char*, szCustomName, 0x0);
CPNETVAR_FUNC(AttributeContainer*, m_AttributeManager, 0xCFFCE089);
CNETVAR_FUNC(int, GetZoomLevel, 0x26553F1A);
Quote Originally Posted by certmemer View Post
xd debug it
I checked with the debugger I was given on these lines error
on all of those? lmao
Quote Originally Posted by certmemer View Post
on all of those? lmao
no only ; //m_flNextPrimaryAttack
so get a right offset
Quote Originally Posted by certmemer View Post
so get a right offset
is there a fix?
Quote Originally Posted by gobb1 View Post
is there a fix?
Yea he just told you, get the right offsets
use ayywares integrated netvar dumper
what ayyware src r u using
Quote Originally Posted by xYummyless View Post
what ayyware src r u using
they use whip
who the fuck uses whip instead of stealing fixed stuff lmao
Quote Originally Posted by TJ1312 View Post
who the fuck uses whip instead of stealing fixed stuff lmao
People with autism.
Quote Originally Posted by Joplin View Post
People with autism.
Like u.....
Posts 115 of 16 · Page 1 of 2

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