❓ resolver is broken... want help!

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❓ resolver is broken... want help!
Code:
if (pLocal->IsAlive())
		{
			CTickRecord *Ticks;
			Ticks = new CTickRecord();
			CResolver* Reso = new CResolver();
			for (int i = 0; i < Interfaces::Engine->GetMaxClients(); ++i)
			{
				IClientEntity *Entity = Interfaces::EntList->GetClientEntity(i);
				Reso->Resolve();
			}
			if (Interfaces::Globals->tickcount)
			{
				for (int i = 0; i < Interfaces::Engine->GetMaxClients(); ++i)
				{
					IClientEntity *Entity = Interfaces::EntList->GetClientEntity(i);
					QAngle ang = Entity->GetEyeAnglesXY();
					float lby = Entity->GetLowerBodyYaw();
					float simtime = Entity->GetSimulationTime();
					float tick = Ticks->tickcount;
					Reso->StoreVars(ang, lby, simtime, tick);
				}
			}
		}
Code:
void CResolver::StoreVars(QAngle ang, float lby, float simtime, float tick) {
	CTickRecord *Ticks;
	Ticks = new CTickRecord();
	for (int i = 0; i < Interfaces::Engine->GetMaxClients(); ++i)
	{
		IClientEntity *ent = Interfaces::EntList->GetClientEntity(i);
		if (m_arrInfos.at(ent->GetIndex()).m_sRecords.size() >= static_cast<size_t>(Ticks->tickcount))
			m_arrInfos.at(ent->GetIndex()).m_sRecords.pop_back();
		m_arrInfos.at(ent->GetIndex()).m_sRecords.push_front(CTickRecord(ent));
	}
}
Code:
void CResolver::Resolve() {
	for (int i = 0; i < Interfaces::Engine->GetMaxClients(); ++i)
	{
		IClientEntity *ent = Interfaces::EntList->GetClientEntity(i);
		vec_t eyeanglesy = ent->GetEyeAnglesXY().y;

		CBacktracking* Backtracking;

		auto cur = m_arrInfos.at(ent->GetIndex()).m_sRecords;
		if (cur.size() < 2)
			return;
		if (Menu::Window.RageBotTab.AccuracyResolver.GetIndex() == 0)
			return;
		else if (Menu::Window.RageBotTab.AccuracyResolver.GetIndex() == 1) {
			eyeanglesy = cur.front().m_flLowerBodyYawTarget;
		}
		else if (Menu::Window.RageBotTab.AccuracyResolver.GetIndex() == 2) {
			eyeanglesy = LBYDelta(cur.front());
		}
		else if (Menu::Window.RageBotTab.AccuracyResolver.GetIndex() == 3) {
			if (cur.size() <= 1)
				return;
			float tickdif = static_cast<float>(cur.front().tickcount - cur.at(1).tickcount);
			float lbydif = GetDelta(cur.front().m_flLowerBodyYawTarget, cur.at(1).m_flLowerBodyYawTarget);
			float ntickdif = static_cast<float>(Interfaces::Globals->tickcount - cur.front().tickcount);
			eyeanglesy = (lbydif / tickdif) * ntickdif;
		}
		else if (Menu::Window.RageBotTab.AccuracyResolver.GetIndex() == 4) {
			eyeanglesy = ent->GetEyeAnglesXY().y - GetDeltaByComparingTicks(cur);
		}
		else if (Menu::Window.RageBotTab.AccuracyResolver.GetIndex() == 5) {
			//	if (Backtracking->CanBacktrackShot(GetShotRecord(ent)))
			//	m_arrInfos.at(ent->GetIndex()).m_sRecords.erase(std::remove(m_arrInfos.at(ent->GetIndex()).m_sRecords.begin(), m_arrInfos.at(ent->GetIndex()).m_sRecords.end(), GetShotRecord(ent)), m_arrInfos.at(ent->GetIndex()).m_sRecords.end());
			/*else*/	 if (IsEntityMoving(ent))
				eyeanglesy = ent->GetLowerBodyYaw();
			else if (HasStaticRealAngle(cur))
				eyeanglesy = (cur.front().m_flLowerBodyYawTarget) + (rand() % (int) 0.f, 1.f > 0.5f ? 10 : -10);
			else if (HasStaticYawDifference(cur))
				eyeanglesy = ent->GetEyeAnglesXY().y - (cur.front().m_angEyeAnglesXY.y - cur.front().m_flLowerBodyYawTarget);
			else if (HasSteadyDifference(cur)) {
				float tickdif = static_cast<float>(cur.front().tickcount - cur.at(1).tickcount);
				float lbydif = GetDelta(cur.front().m_flLowerBodyYawTarget, cur.at(1).m_flLowerBodyYawTarget);
				float ntickdif = static_cast<float>(Interfaces::Globals->tickcount - cur.front().tickcount);
				eyeanglesy = (lbydif / tickdif) * ntickdif;
			}
			else if (DeltaKeepsChanging(cur))
				eyeanglesy = ent->GetEyeAnglesXY().y - GetDeltaByComparingTicks(cur);
			else if (LBYKeepsChanging(cur))
				eyeanglesy = GetLBYByComparingTicks(cur);
			else
				eyeanglesy = ent->GetEyeAnglesXY().y + 180;
		}
	}
}
no clue what is wrong.. tried debugging and seems like the deque is empty

- - - Updated - - -

tell me if you need more info
you got all th einfo you needed at uc
and i i think its time to learncpp.com as youre clearly clueless
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