Mikes GTAV Cheat Engine Table

Posts 181–195 of 312 · Page 13 of 21
Saving me a lot of time, thanks for this.
Quote Originally Posted by MoorDecai View Post
I am just curious as I want to use CE to level up RP, nothing more. Is CE safe to use as is, or do I need to do any extra steps to make it okay? New to GTAV, read a lot of the posts here but didn't see anything specifically stating if CE is safe, even though directions don't mention it. Just asking for redundancy, thanks for response.
Cheating online is never safe, each time is a gamble.


Anyone know the offsets for super jump?
Anyone knows the codes for Oppressor unlimited rockets and maybe off radar freeze timer?
Quote Originally Posted by Madukas17 View Post
Don't use this one BAN FAST
wtf? you got banned? what problem did you have?
Quote Originally Posted by Madukas17 View Post
Don't use this one BAN FAST
Impossible, you got banned for being reported or using another menu.
Can someone explain how to use it?
Is it possible to make the number of the Oppressor rocket infinite? Infinite nitro for the oppressor?
How to increase the damage of a weapon? I change the values but nothing happens.
Any one knows how the vehicle repair hack works? is there an address? is there something like vehicle health or something like that? I have seen only `Vehicle Engine Health` but even if it reaches 0 and I bring it back up to 1000 the vehicle remains damaged, and doesn't moves, I would like to mimic the behavior that of a repair shop, I used to do that back in the San Andreas days but don't know how it works here. Also enabling Vehicle GodMode seems to do nothing for me, am I getting into server side stuff?
Quote Originally Posted by elmasmalo1 View Post
Any one knows how the vehicle repair hack works? is there an address? is there something like vehicle health or something like that? I have seen only `Vehicle Engine Health` but even if it reaches 0 and I bring it back up to 1000 the vehicle remains damaged, and doesn't moves, I would like to mimic the behavior that of a repair shop, I used to do that back in the San Andreas days but don't know how it works here. Also enabling Vehicle GodMode seems to do nothing for me, am I getting into server side stuff?
Only things I can seem to get working is the God mode, health and armor. Everything else doesn't seem to do anything. Vehicle god mode I can only get working in story mode and that's just for the first vehicle I get into. Any vehicles after that never get god mode even when turning it off then back on.
guys, read all pages, u all need update all offsets!

Code:
//Addresses from GTAV.exe module

#ifdef __SC_VERSION__
#define ADDRESS_WORLD					0x23D1C48		//1.42
#define ADDRESS_WAYPOINT				0x1F7F400		
#define ADDRESS_OBJECTIVE				0x1F7F4B0
#define ADDRESS_AMMO					0x0F706C5		
#define ADDRESS_MAGAZINE				0x0F70680		
#endif

#ifdef __STEAM_VERSION__
#define ADDRESS_WORLD					0x23D6330               //1.42
#define ADDRESS_WAYPOINT				0x1FEB2C0
#define ADDRESS_OBJECTIVE				0x1F82510
#define ADDRESS_AMMO					0x0F71C38
#define ADDRESS_MAGAZINE				0x0F71C7D
#endif


        int WorldPTR_SOCIALCLUB = 0x23D1C48;  //working
        int BlipPTR_SOCIALCLUB = 0x1F9E750;      //working

        int WorldPTR_STEAM = 0x23D6330;           //working
        int BlipPTR_STEAM = 0x1FC8850;              //working
 
 //Player
        int[] OFFSETS_God_Mode = new int[] { 0x08, 0x189 };
        int[] OFFSETS_Wanted_Level = new int[] { 0x08, 0x10B8, 0x7F8 };
        int[] OFFSETS_Sprint_Speed = new int[] { 0x08, 0x10B8, 0x14C };
        int[] OFFSETS_Swim_Speed = new int[] { 0x08, 0x10B8, 0x0148 };
        int[] OFFSETS_Max_HP=new int[]{0x8,0x2A0};
        int[] OFFSETS_HP = new int[] { 0x8, 0x280 };
        int[] OFFSETS_Armor = new int[] { 0x8, 0x14B8 };
        int[] OFFSETS_No_Ragdoll = new int[] { 0x8, 0x10A8 };
        int[] OFFSETS_Seatbelt = new int[] { 0x8, 0x13EC };//on:201,off:200
        int[] OFFSETS_Stamina = new int[] { 0x8, 0x10B8, 0xC60 };
        int[] OFFSETS_Damage_Multiplier = new int[] { 0x8, 0x10B8, 0xC78 };
        int[] OFFSETS_Melee_Damage_Multiplier = new int[] { 0x8, 0x10B8, 0xC80 };
        int[] OFFSETS_Vehicle_Damage_Multiplier = new int[] { 0x08,0x10B8,0xC88 };
        int[] OFFSETS_InVehicle = new int[] { 0x08,0x146B };
        int[] OFFSETS_Fram_Eflags = new int[] { 0x08, 0x10B8,0x1F8 };
 
 //Weapon
        int[] OFFSETS_Spread = new int[] { 0x8, 0x10C8, 0x20, 0x70 };
        int[] OFFSETS_Recoil = new int[] { 0x8, 0x10C8, 0x20, 0x2A4 };
        int[] OFFSETS_Fast_Shoot = new int[] { 0x8, 0x10C8, 0x20, 0x134 };
        int[] OFFSETS_BULLET_DMG = new int[] { 0x8,0x10C8,0x20,0xB0};
        int[] OFFSETS_Reload_Multiplier = new int[] { 0x8, 0x10C8, 0x20, 0x12C };
        int[] OFFSETS_Reload_Vehicle = new int[] { 0x8, 0x10C8, 0x20, 0x128 };

 //Ammo
        int[] OFFSETS_Max_Ammo = new int[] { 0x8, 0x10C8, 0x20, 0x60, 0x28 };
        int[] OFFSETS_Ammo_Type = new int[] { 0x8, 0x10C8, 0x20, 0x60, 0x54 };
        int[] OFFSETS_current_Ammo = new int[] { 0x8, 0x10C8, 0x20, 0x60, 0x8,0x0,0x18 };
 
 //Vehile
        int[] OFFSETS_God_Mode_Vehicle = new int[] { 0x08, 0xD28, 0x189 };
        int[] OFFSETS_Vehicle_Health1 = new int[] { 0x08, 0xD28, 0x280 };
        int[] OFFSETS_Vehicle_Health2 = new int[] { 0x08, 0xD28, 0x89C };
        int[] OFFSETS_Vehicle_Boost = new int[] { 0x08, 0xD28, 0x320 };
        int[] OFFSETS_Vehicle_DirtLevel = new int[] { 0x08, 0xD28, 0x988 };
        int[] OFFSETS_Vehicle_Bullet_Proof_Tires = new int[] { 0x08, 0xD28, 0x8D3 };
        int[] OFFSETS_Vehicle_Tires = new int[] { 0x08, 0xD28, 0xB68 };
        int[] OFFSETS_Vehicle_Doors = new int[] { 0x08, 0xD28, 0xB80 };
        int[] OFFSETS_Vehicle_ACCELERATION = new int[] { 0x08, 0xD28, 0x8C8,0x4C };
        int[] OFFSETS_Vehicle_BRAKEFORCE = new int[] { 0x08, 0xD28, 0x8C8, 0x6C };
        int[] OFFSETS_Vehicle_TRACTION_CURVE_MIN = new int[] { 0x08, 0xD28, 0x8C8, 0x90 };
        int[] OFFSETS_Vehicle_DEFORM_MULTIPLIER = new int[] { 0x08, 0xD28, 0x8C8, 0xF8 };
        int[] OFFSETS_Vehicle_UPSHIFT = new int[] { 0x08, 0xD28, 0x8C8, 0x58 };
        int[] OFFSETS_Vehicle_SUSPENSION_FORCE = new int[] { 0x08, 0xD28, 0x8C8, 0xBC };
        int[] OFFSETS_Vehicle_Speed = new int[] { 0x08, 0xD28, 0x790 };
        int[] OFFSETS_Vehicle_Gravity = new int[] { 0x08, 0xD28,0xBCC };
 
 //TP
        int[] OFFSETS_X = new int[] { 0x8, 0x30, 0x50 };
        int[] OFFSETS_Y = new int[] { 0x8, 0x30, 0x54 };
        int[] OFFSETS_Z = new int[] { 0x8, 0x30, 0x58 };
Quote Originally Posted by Roddy01 View Post
guys, read all pages, u all need update all offsets!

Code:
//Addresses from GTAV.exe module

#ifdef __SC_VERSION__
#define ADDRESS_WORLD					0x23D1C48		//1.42
#define ADDRESS_WAYPOINT				0x1F7F400		
#define ADDRESS_OBJECTIVE				0x1F7F4B0
#define ADDRESS_AMMO					0x0F706C5		
#define ADDRESS_MAGAZINE				0x0F70680		
#endif

#ifdef __STEAM_VERSION__
#define ADDRESS_WORLD					0x23D6330               //1.42
#define ADDRESS_WAYPOINT				0x1FEB2C0
#define ADDRESS_OBJECTIVE				0x1F82510
#define ADDRESS_AMMO					0x0F71C38
#define ADDRESS_MAGAZINE				0x0F71C7D
#endif


        int WorldPTR_SOCIALCLUB = 0x23D1C48;  //working
        int BlipPTR_SOCIALCLUB = 0x1F9E750;      //working

        int WorldPTR_STEAM = 0x23D6330;           //working
        int BlipPTR_STEAM = 0x1FC8850;              //working
 
 //Player
        int[] OFFSETS_God_Mode = new int[] { 0x08, 0x189 };
        int[] OFFSETS_Wanted_Level = new int[] { 0x08, 0x10B8, 0x7F8 };
        int[] OFFSETS_Sprint_Speed = new int[] { 0x08, 0x10B8, 0x14C };
        int[] OFFSETS_Swim_Speed = new int[] { 0x08, 0x10B8, 0x0148 };
        int[] OFFSETS_Max_HP=new int[]{0x8,0x2A0};
        int[] OFFSETS_HP = new int[] { 0x8, 0x280 };
        int[] OFFSETS_Armor = new int[] { 0x8, 0x14B8 };
        int[] OFFSETS_No_Ragdoll = new int[] { 0x8, 0x10A8 };
        int[] OFFSETS_Seatbelt = new int[] { 0x8, 0x13EC };//on:201,off:200
        int[] OFFSETS_Stamina = new int[] { 0x8, 0x10B8, 0xC60 };
        int[] OFFSETS_Damage_Multiplier = new int[] { 0x8, 0x10B8, 0xC78 };
        int[] OFFSETS_Melee_Damage_Multiplier = new int[] { 0x8, 0x10B8, 0xC80 };
        int[] OFFSETS_Vehicle_Damage_Multiplier = new int[] { 0x08,0x10B8,0xC88 };
        int[] OFFSETS_InVehicle = new int[] { 0x08,0x146B };
        int[] OFFSETS_Fram_Eflags = new int[] { 0x08, 0x10B8,0x1F8 };
 
 //Weapon
        int[] OFFSETS_Spread = new int[] { 0x8, 0x10C8, 0x20, 0x70 };
        int[] OFFSETS_Recoil = new int[] { 0x8, 0x10C8, 0x20, 0x2A4 };
        int[] OFFSETS_Fast_Shoot = new int[] { 0x8, 0x10C8, 0x20, 0x134 };
        int[] OFFSETS_BULLET_DMG = new int[] { 0x8,0x10C8,0x20,0xB0};
        int[] OFFSETS_Reload_Multiplier = new int[] { 0x8, 0x10C8, 0x20, 0x12C };
        int[] OFFSETS_Reload_Vehicle = new int[] { 0x8, 0x10C8, 0x20, 0x128 };

 //Ammo
        int[] OFFSETS_Max_Ammo = new int[] { 0x8, 0x10C8, 0x20, 0x60, 0x28 };
        int[] OFFSETS_Ammo_Type = new int[] { 0x8, 0x10C8, 0x20, 0x60, 0x54 };
        int[] OFFSETS_current_Ammo = new int[] { 0x8, 0x10C8, 0x20, 0x60, 0x8,0x0,0x18 };
 
 //Vehile
        int[] OFFSETS_God_Mode_Vehicle = new int[] { 0x08, 0xD28, 0x189 };
        int[] OFFSETS_Vehicle_Health1 = new int[] { 0x08, 0xD28, 0x280 };
        int[] OFFSETS_Vehicle_Health2 = new int[] { 0x08, 0xD28, 0x89C };
        int[] OFFSETS_Vehicle_Boost = new int[] { 0x08, 0xD28, 0x320 };
        int[] OFFSETS_Vehicle_DirtLevel = new int[] { 0x08, 0xD28, 0x988 };
        int[] OFFSETS_Vehicle_Bullet_Proof_Tires = new int[] { 0x08, 0xD28, 0x8D3 };
        int[] OFFSETS_Vehicle_Tires = new int[] { 0x08, 0xD28, 0xB68 };
        int[] OFFSETS_Vehicle_Doors = new int[] { 0x08, 0xD28, 0xB80 };
        int[] OFFSETS_Vehicle_ACCELERATION = new int[] { 0x08, 0xD28, 0x8C8,0x4C };
        int[] OFFSETS_Vehicle_BRAKEFORCE = new int[] { 0x08, 0xD28, 0x8C8, 0x6C };
        int[] OFFSETS_Vehicle_TRACTION_CURVE_MIN = new int[] { 0x08, 0xD28, 0x8C8, 0x90 };
        int[] OFFSETS_Vehicle_DEFORM_MULTIPLIER = new int[] { 0x08, 0xD28, 0x8C8, 0xF8 };
        int[] OFFSETS_Vehicle_UPSHIFT = new int[] { 0x08, 0xD28, 0x8C8, 0x58 };
        int[] OFFSETS_Vehicle_SUSPENSION_FORCE = new int[] { 0x08, 0xD28, 0x8C8, 0xBC };
        int[] OFFSETS_Vehicle_Speed = new int[] { 0x08, 0xD28, 0x790 };
        int[] OFFSETS_Vehicle_Gravity = new int[] { 0x08, 0xD28,0xBCC };
 
 //TP
        int[] OFFSETS_X = new int[] { 0x8, 0x30, 0x50 };
        int[] OFFSETS_Y = new int[] { 0x8, 0x30, 0x54 };
        int[] OFFSETS_Z = new int[] { 0x8, 0x30, 0x58 };
Hi sorry to be a noob but can you explain how we update the offsets in the table using the ones you have posted. Thanks
very nice thank you so very very much
Thanks for the cheat
Posts 181–195 of 312 · Page 13 of 21

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