Mikes GTAV Cheat Engine Table

Posts 106–120 of 312 · Page 8 of 21
Quote Originally Posted by wolf8537110 View Post
Armor offsets 8 and 14B8.
Thank you very much for armor offset, anyone has it for infinite ammo ?
I've made infinite ammo for every gun u take
but there is a problem
i'm new at making scripts,pointers
so if anyone can help i can give code and adresses that i got,because i can;t post img
without scripts it's looks like u should find and edit code every time u run gta
Quote Originally Posted by chelseabus View Post
I've made infinite ammo for every gun u take
but there is a problem
i'm new at making scripts,pointers
so if anyone can help i can give code and adresses that i got,because i can;t post img
without scripts it's looks like u should find and edit code every time u run gta


this still works for infinite ammo.
aobscanmodule(ammo,GTA5.exe,41 2B D1 E8)
ammo:
db 90 90 90
registersymbol(ammo)

[DISABLE]
ammo:
db 41 2B D1
unregistersymbol(ammo)
GetPointerAddressA for steam version "GTA5.exe+2C5DD78"
rp multiply is working, but i can't find the offset of money multiply
Quote Originally Posted by sst311212 View Post
GetPointerAddressA for steam version "GTA5.exe+2C5DD78"
rp multiply is working, but i can't find the offset of money multiply
I have the SC version. maybe I can use this as a starting point so thanks.
Quote Originally Posted by sst311212 View Post
GetPointerAddressA for steam version "GTA5.exe+2C5DD78"
rp multiply is working, but i can't find the offset of money multiply
It's empty for non steam version :/
Can you provide me the array of bits (not sure if they are the same though) or idk something that will help me find it? Like fragment of code, what's happening there, instructions?
Not very good instructions on how this is supposed to work, Where can I get "cheat table"? I have script hook and asi loader, and downloaded the file but pressing all the buttons on my keyboard nothing pops up... If someone could help me out thatd be great (yes Im a noob)
Quote Originally Posted by tyronenaggerton View Post
Not very good instructions on how this is supposed to work, Where can I get "cheat table"? I have script hook and asi loader, and downloaded the file but pressing all the buttons on my keyboard nothing pops up... If someone could help me out thatd be great (yes Im a noob)
cheat table is used with cheat engine. its assembly code. not sure about the differences though.
Thank you, ok so I got the cheat table, downloaded the file and it recognizes it in the program, now what do I do exactly?
it should works on steam version
Code:
[ENABLE]
{$lua}
autoAssemble([[
aobscanmodule(GetPointerAddressA,GTA5.exe,4D89B4F7????????488B7424)
registersymbol(GetPointerAddressA)
]])
local addr = getAddress("GetPointerAddressA")
addr = addr + 4
addr = readInteger(addr)
addr = addr + getAddress("GTA5.exe")
unregisterSymbol("GetPointerAddressA")
registerSymbol("GetPointerAddressA", addr, true)

[DISABLE]
{$asm}
unregistersymbol(GetPointerAddressA)
Quote Originally Posted by sst311212 View Post
it should works on steam version
Code:
[ENABLE]
{$lua}
autoAssemble([[
aobscanmodule(GetPointerAddressA,GTA5.exe,4D89B4F7????????488B7424)
registersymbol(GetPointerAddressA)
]])
local addr = getAddress("GetPointerAddressA")
addr = addr + 4
addr = readInteger(addr)
addr = addr + getAddress("GTA5.exe")
unregisterSymbol("GetPointerAddressA")
registerSymbol("GetPointerAddressA", addr, true)

[DISABLE]
{$asm}
unregistersymbol(GetPointerAddressA)
So using your array of bits I found the adress for SC version (hope it's correct), but it seems the offsets for money multiplier also changed :/
Earlier adresses were GetPointerAddressA+8 with offset 93E8 and GetPointerAddressA+8 with offset 93F8. I remember the first value were originally 40 and the second 30 or 32 (i'm not sure, but 30 is more probable). Now they are both 0, so i guess we need to find new ones :/

Full script code:
Code:
[ENABLE]
aobscanmodule(get_ptr,GTA5.exe,48 8B 81 E0 03 00 00 48 8B) //Thanks to Zanzer (même si Lobix reste le boss)
alloc(newmem,$1000,get_ptr) // By Lobix300
alloc(some_ptr,8)

label(code)
label(return)

newmem:

code:
  mov qword ptr [some_ptr],rcx
  mov rax,[rcx+000003E0]
  jmp return

get_ptr:
  jmp code
  nop
  nop
return:
registersymbol(get_ptr)
registersymbol(some_ptr)

{$lua}
autoAssemble([[
aobscanmodule(LightsPTR,GTA5.exe,4C 89 0D xx xx xx xx 44 xx xx xx xx xx xx 8B 00 2B C1 48 8D)
registersymbol(LightsPTR)
]])
local addr = getAddress("LightsPTR")
addr = addr + readInteger(addr + 3) + 7
unregisterSymbol("LightsPTR")
registerSymbol("LightsPTR", addr, true)

autoAssemble([[
aobscanmodule(GetPointerAddressA,GTA5.exe,4D89B4F7????????488B7424)
registersymbol(GetPointerAddressA)
]])
local addr = getAddress("GetPointerAddressA")
addr = addr + 4
addr = readInteger(addr)
addr = addr + getAddress("GTA5.exe")
unregisterSymbol("GetPointerAddressA")
registerSymbol("GetPointerAddressA", addr, true)

autoAssemble([[
aobscanmodule(WorldPTR,GTA5.exe,48 8B 05 ? ? ? ? 45 ? ? ? ? 48 8B 48 08 48 85 C9 74 07)
registersymbol(WorldPTR)
]])
local addr = getAddress("WorldPTR")
addr = addr + readInteger(addr + 3) + 7
unregisterSymbol("WorldPTR")
registerSymbol("WorldPTR", addr, true)

autoAssemble([[
aobscanmodule(playersPTR,GTA5.exe,48 8B 0D ? ? ? ? E8 ? ? ? ? 48 8B C8 E8 ? ? ? ? 48 8B CF)
registersymbol(playersPTR)
]])
local addr = getAddress("playersPTR")
addr = addr + readInteger(addr + 3) + 7
unregisterSymbol("playersPTR")
registerSymbol("playersPTR", addr, true)


[DISABLE]
{$asm}
get_ptr:
  db 48 8B 81 E0 03 00 00
unregisterSymbol(playersPTR)
unregisterSymbol(WorldPTR)
unregisterSymbol(LightsPTR)
unregisterSymbol(GetPointerAddressA)
unregistersymbol(get_ptr)
unregistersymbol(some_ptr)
dealloc(newmem)
dealloc(some_ptr)
Any ideas?
Quote Originally Posted by sst311212 View Post
it should works on steam version
Code:
[ENABLE]
{$lua}
autoAssemble([[
aobscanmodule(GetPointerAddressA,GTA5.exe,4D89B4F7????????488B7424)
registersymbol(GetPointerAddressA)
]])
local addr = getAddress("GetPointerAddressA")
addr = addr + 4
addr = readInteger(addr)
addr = addr + getAddress("GTA5.exe")
unregisterSymbol("GetPointerAddressA")
registerSymbol("GetPointerAddressA", addr, true)

[DISABLE]
{$asm}
unregistersymbol(GetPointerAddressA)
Thanks for this. now I can work on finding new offsets for other stuff.
wolf you sexy ho! thank you so much for the body armor offsets!
hey all...

u guys know the address and offset for jetfuel?
i mean, infinite boost for oppressor/voltic rocket/vigilante/principe lectro

ty all for this helpfull topic!
Quote Originally Posted by Roddy01 View Post
hey all...

u guys know the address and offset for jetfuel?
i mean, infinite boost for oppressor/voltic rocket/vigilante/principe lectro

ty all for this helpfull topic!
boost offset is 8, D28, 320.
Posts 106–120 of 312 · Page 8 of 21

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