{
CAK47 = 1,
CBaseAnimating = 2,
CBaseAnimatingOverlay = 3,
CBaseAttributableItem = 4,
CBaseButton = 5,
CBaseCombatCharacter = 6,
CBaseCombatWeapon = 7,
CBaseCSGrenade = 8,
CBaseCSGrenadeProjectile = 9,
CBaseDoor = 10,
CBaseEntity = 11,
CBaseFlex = 12,
CBaseGrenade = 13,
CBaseParticleEntity = 14,
}