Checkpoint #3
Oh yeah. Categories integrated... lags like hell, but because im using the console, I don't think it will lag in real menu.
Added Features:
Direction:
Arrows to navigate
Space activates the one and only SuperJump hack (only there to see if the hack functions are working properly)
NOTE: What is variability? Hold down the left or right keys on an option with 100's of possible values and you'll notice it start to skip certain amounts. because it gets old navigating a 1000 possible settings 1 at a time, but I didn't want hack makers to be limited by the functionality of their menu.
Please test it out and tell me if you see any problems. Last step is the whole menu which will take multiple categories and Items o_O... After this I'll work on implementing D3D.
It will be mainly text based, unlike most menus I have an idea of using a custom print function... sort of like cout. that automatically creates a newline every time you call it. This way you don't have to worry about x,y, width, height, and all that crap. instead the size of the Menu is measured in string length... lol don't expect buttons any time soon. I like text menus better anyway.
Added Features:
- Option Variability
- Categories allowing multiple Menu Items
- Lots of safety checks, error checking
Direction:
Arrows to navigate
Space activates the one and only SuperJump hack (only there to see if the hack functions are working properly)
NOTE: What is variability? Hold down the left or right keys on an option with 100's of possible values and you'll notice it start to skip certain amounts. because it gets old navigating a 1000 possible settings 1 at a time, but I didn't want hack makers to be limited by the functionality of their menu.
Please test it out and tell me if you see any problems. Last step is the whole menu which will take multiple categories and Items o_O... After this I'll work on implementing D3D.
It will be mainly text based, unlike most menus I have an idea of using a custom print function... sort of like cout. that automatically creates a newline every time you call it. This way you don't have to worry about x,y, width, height, and all that crap. instead the size of the Menu is measured in string length... lol don't expect buttons any time soon. I like text menus better anyway.
hello_world.rar

