PBSENDPACKET

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PBSENDPACKET
Hi,
After new update my pbsendpacket doesnt work (fakelag)
Code:
bool __stdcall CreateMoveClient_Hooked(/*void* self, int edx,*/ float frametime, CUserCmd* pCmd)

		PVOID pebp;
		__asm mov pebp, ebp;
		bool* pbSendPacket = (bool*)(*(DWORD*)pebp - 0x1C);
		bool& bSendPacket = *pbSendPacket;
well if it's 'yours' why don't you fix it on your own :v ?
DWORD* framePointer;
__asm mov framePointer, ebp;
*(bool*)(*framePointer - 0x1C) = G::SendPacket;

ufffffffffffffffffffff inline asm nice pasta
Compile as debug. Attach VS debugger to CSGO. Inject it and make it crash.
Visual Studio will show you the exact issue that causes the crash.
Posts 1–4 of 4 · Page 1 of 1

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