PBSENDPACKETHi, After new update my pbsendpacket doesnt work (fakelag) Code: bool __stdcall CreateMoveClient_Hooked(/*void* self, int edx,*/ float frametime, CUserCmd* pCmd) PVOID pebp; __asm mov pebp, ebp; bool* pbSendPacket = (bool*)(*(DWORD*)pebp - 0x1C); bool& bSendPacket = *pbSendPacket;
DWORD* framePointer; __asm mov framePointer, ebp; *(bool*)(*framePointer - 0x1C) = G::SendPacket; ufffffffffffffffffffff inline asm nice pasta
Compile as debug. Attach VS debugger to CSGO. Inject it and make it crash. Visual Studio will show you the exact issue that causes the crash.