Ayyware Weapon Icon Esp

Posts 1620 of 20 · Page 2 of 2
Why you guys don't paste it 1:1 from undefeated? It's not that hard..
Quote Originally Posted by officialflaming View Post
Why you guys don't paste it 1:1 from undefeated? It's not that hard..
Ok Ill try it.

- - - Updated - - -

So I pasted from Undefeated the GetGunIcon for the Font. But in my ESP.cpp I cant fix it. It shows Ingame 5-10 Icons because the old Name will load not just 1 letter. I tried everything but I dont get it, I stuck here ->
Code:
 	IClientEntity* pWeapon = Interfaces::EntList->GetClientEntityFromHandle((HANDLE)pEntity->GetActiveWeaponHandle());
Quote Originally Posted by SimonDerKing2409 View Post
Ok Ill try it.

- - - Updated - - -

So I pasted from Undefeated the GetGunIcon for the Font. But in my ESP.cpp I cant fix it. It shows Ingame 5-10 Icons because the old Name will load not just 1 letter. I tried everything but I dont get it, I stuck here ->
Code:
 	IClientEntity* pWeapon = Interfaces::EntList->GetClientEntityFromHandle((HANDLE)pEntity->GetActiveWeaponHandle());
there is paste on the first page...
Quote Originally Posted by WildAssassinz View Post
there is paste on the first page...
Yes I know. I already put this in DrawInfo but it's still not working thats why I tried this way..
spoonfeed yourself please
Posts 1620 of 20 · Page 2 of 2

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?