Here Lies Roadhog

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Here Lies Roadhog
Just wanted to make a post about the most badass fatass of all time, Roadhog.

The only one out of the entire Overwatch cast to be an ordinary dude with some metal, and they killed him. They absolutely buried him with no funeral.

In a serious line if you guys don't know what I'm talking about, Roadhog is getting a massive nerf that cuts the number of heroes he can reliably one shot from 17 to 8 or less. His damage has been cut by 33%, and they "compensated" that with a 30% fire rate increase.

Roadhog has been turned from a fupa goddess, hooking his way into your heart... into a fat reaper or torbjorn with less ammo.

Seriously Jeff, fuck you for ruining the best character of all time. First you nerf Junkrat and D.vaⓘ into oblivion, and now this? Unacceptable.
It's just an endless nerfing/buffing fiesta

Character gets nerfed = Character gets buffed = Buffed character gets nerfed = Nerfed character gets buffed = Repeat

I basically stopped playing after the DVA nerfs, played 1-3 seasons then quit cold turkey.

Quote Originally Posted by HomeScillet View Post
It's just an endless nerfing/buffing fiesta

Character gets nerfed = Character gets buffed = Buffed character gets nerfed = Nerfed character gets buffed = Repeat

I basically stopped playing after the DVA nerfs, played 1-3 seasons then quit cold turkey.

Yeah I mean D.vaⓘ takes a little more character knowledge as she can be played in several ways, but Roadhog only has a couple effective ways to be played after the last nerf.

I mean as it is, he is easily the squishiest tank BY FAR. 600 health, but 0 armor or shield and absolutely no true defensive abilities like every other tank has (Winston, Zarya, Reinhardt, Orisa all have direct shields, and D.vaⓘ with her Defense Matrix PLUS 2 LIVES IN ONE). Not only that, but there are SO MANY ways to get out of a Roadhog hook as it is.

Typically how it's played now, Roadhog can basically 1HKO all slower moving squishes that have no CC with ease. Heroes like Genji (Deflect), McCree (Flashbang), Pharah (BOOP), Lucio (BOOP), and some of the other faster moving characters are much more difficult to hook, let alone 1HKO. Some heroes still can't be one hit in most situations, such as Mei (High Health, Freeze), Bastion (High Health, Heal), Torbjorn (Armor Pack) and a lot more get added to this list if a Shield Generator is up.

A lot of the time, missing a hook literally means getting killed. The way I play, I play disruption Roadhog. I make it my main goal to get behind the team, hook anybody, and do spread damage to completely disorientate their team. If I miss a hook, that means I have 6 angry fucks that all know where I am, and since I missed my hook they can target me with literally no consequences because by the time I can pick someone with my right click, I'm dead.

Most people say "Oh, well a hero with 600 health and a 300 health heal is already good enough as it is". That is simply not true. He has a single ability that can target 1 person every 8 seconds, which realistically is how long most team fights at lower ranks take. I'd say compared to other tanks, his "Hook, Shoot, Melee" combo is probably 75% of his kill potential. Without that, he's pretty much a shitty reaper.

Let's compare to other tanks: D.vaⓘ, who can charge through enemies, literally DELETE bullets and ultimate abilities from play, and has 2 lives in every respawn. Her pistol outside of mech does INSANE DPS, and her actual ultimate can one shot anyone in range. Now Reinhardt, the hero who already has a ton of health and armor, has a shield with 2000 health that can block almost anything even ultimates, has a hammer that can 2-3 hit most small heroes with a MASSIVE HITBOX that travels with Rein, and his own ultimate which can CC an entire team if used correct. Not only that, but a fucking fireball that does tons of damage and goes through anything. Winston, again has health AND armor, a move which allows him to completely escape or fully engage the enemy team at any time, his giant shield that again BLOCKS ULTIMATES, and his ult that doubles his health, gives him basically infinite jumps, and a lucio knockback.

I mean do I even need to continue? Now let's compare all that to Roadhog. High health pool and high heal, but enormous hitbox and head hitbox so he gets shredded easily. With no way to escape, Roadhog dies in a lot of situations that another tank just wouldn't (D.vaⓘ flies away, Winston jumps, Zarya shields herself, Reinhardt can charge/shield walk, Orisa can halve all incoming damage). Even though every other tank has some sort of defensive shield or ability that helps the team consistently, Roadhog has only a single-use, projectile type ability that can guarantee one kill at best and a single-use, interruptible self-heal. His ultimate doesn't even compensate for this, as it can be interrupted by literally any other CC ability (ANOTHER HOOK, Flashbang, etc).

Roadhog is already a heaping mess, with every ability in his entire toolkit having the potential to be interrupted by literally any other CC move. Now they wanna reduce his damage even more, give with some more fire rate, and leave the rest of him alone? To make this nerf even remotely possible for Roadhog players, something else needs to be changed. Roadhog's heal needs to give some sort of self buff, like move speed to escape just like every other tank. Or, his hook needs to do more base damage to compensate for the MASSIVE damage loss on his main weapon.

All in all, Roadhog is now even more dead than D.vaⓘ.
FFFFFMMMMMMMMMMMMMMLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL L
I started main-ing roadhog since the last half of last season. Just got his golden gun at the end of the last season... Roadhog is going to be absolute shit now. He can barely kill a character without his hook. And he only has his shit 4 ammo
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