Regarding CSGO Offsets for Aimbot

Posts 1–3 of 3 · Page 1 of 1
Regarding CSGO Offsets for Aimbot
hello, i have basic knowledge on c# and java and i would like to make an aimbot for cs go.
Aside from localplayer, entitylist, entityloopdistance, vecorigin(?), team and health, which offsets will i need and what are those offsets for? Like, if im not mistaken, vecorigin contains 3 values, the x y and z coordinates (i guess). Ive found things such as angRotation and viewmatrix and idk if i'll be needing either of these two or even both of them. Any help would be appreciated. Thanks

oh and im just a beginner so for now, im using vamemory.

or is there something like a website that displays all the different csgo offsets, their description and their values? Ive tried searching it on google but so far, I havent found any
im too lazy to spoonfeed you so here is a dank video from fleep with outdated source code. every offset you need for a basic aimbot is on there. enjoy <3

www(dot)youtube.com/watch?v=RpnFoSIlw8s
LocalPlayer is the offset to get your player from the client.dll. Dereference client.dll + LocalPlayer offset to get it.
EntityList is the offset to get all enitites. The EntityLoopDistance is how long every entity is from each other (client.dll + EntityList + (EntityLoopDistance * index)) to get the entity of the entity's index.

You can add the VecOrigin offset to either an entity or yourself to get the position (read 12 bytes so you get the X, Y and Z, a float is 4 bytes). Same with teamoffset but you can just read a bool.

Search for HazeDumper or get some offsets here.
To make an aimbot just get an angle from your position to the enemy's position (filter the enemies and friendlies with the team offset) with CalcAngle (Google).
Posts 1–3 of 3 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us