Auto Accept

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Auto Accept
Someone can give me autoaccept's code?Thanks
I guess you're pasting, there's an auto-accept code in ayyware memes... I also think, not sure, think that aimtux also has that? Not sure, never used aimtux but I assume it does have auto-accept.
just found this on another forum
Code:
void __stdcall hkPlaySound( const char* pSample )
{
 
	pPlaySound( pSample );
	if( g_pEngine->IsInGame( ) || !strstr( pSample , "inposition02.wav"))return;
 
        do
	{
		ShowWindow( hWnd , SW_RESTORE );
		SetActiveWindow( hWnd );
		Sleep( 1000 );
	} while( GetForegroundWindow( ) != hWnd );
 
	DWORD dwStyle = GetWindowLong( hWnd , GWL_STYLE );
	SetCursorPos( g_pDrawManager->GetXPos( ) + ( ( g_pDrawManager->GetWidth( ) ) / 4.3 ) , g_pDrawManager->GetYPos( ) + ( ( g_pDrawManager->GetHeight( ) ) / 4.3 ) + ( dwStyle & WS_BORDER ? 23 : 0 ) );
	SendMessage( hWnd , WM_LBUTTONDOWN , VK_LBUTTON , 0x1000000 );
	Sleep( 29 );
	SendMessage( hWnd , WM_LBUTTONUP , VK_LBUTTON , 0x1000000 );
	Sleep( 29 );
	SetCursorPos( g_pDrawManager->GetXPos( ) + ( ( g_pDrawManager->GetWidth( ) ) / 4.3 ) , g_pDrawManager->GetYPos( ) + ( ( g_pDrawManager->GetHeight( ) ) / 4.3 ) + ( dwStyle & WS_BORDER ? 23 : 0 ) + 2 );
 
}
Quote Originally Posted by troubles1 View Post
just found this on another forum
Code:
void __stdcall hkPlaySound( const char* pSample )
{
 
	pPlaySound( pSample );
	if( g_pEngine->IsInGame( ) || !strstr( pSample , "inposition02.wav"))return;
 
        do
	{
		ShowWindow( hWnd , SW_RESTORE );
		SetActiveWindow( hWnd );
		Sleep( 1000 );
	} while( GetForegroundWindow( ) != hWnd );
 
	DWORD dwStyle = GetWindowLong( hWnd , GWL_STYLE );
	SetCursorPos( g_pDrawManager->GetXPos( ) + ( ( g_pDrawManager->GetWidth( ) ) / 4.3 ) , g_pDrawManager->GetYPos( ) + ( ( g_pDrawManager->GetHeight( ) ) / 4.3 ) + ( dwStyle & WS_BORDER ? 23 : 0 ) );
	SendMessage( hWnd , WM_LBUTTONDOWN , VK_LBUTTON , 0x1000000 );
	Sleep( 29 );
	SendMessage( hWnd , WM_LBUTTONUP , VK_LBUTTON , 0x1000000 );
	Sleep( 29 );
	SetCursorPos( g_pDrawManager->GetXPos( ) + ( ( g_pDrawManager->GetWidth( ) ) / 4.3 ) , g_pDrawManager->GetYPos( ) + ( ( g_pDrawManager->GetHeight( ) ) / 4.3 ) + ( dwStyle & WS_BORDER ? 23 : 0 ) + 2 );
 
}
That is disgusting.

There is a function called IsReady, as soon as the sound plays, call this function and wallah
Quote Originally Posted by troubles1 View Post
just found this on another forum
Code:
void __stdcall hkPlaySound( const char* pSample )
{
 
	pPlaySound( pSample );
	if( g_pEngine->IsInGame( ) || !strstr( pSample , "inposition02.wav"))return;
 
        do
	{
		ShowWindow( hWnd , SW_RESTORE );
		SetActiveWindow( hWnd );
		Sleep( 1000 );
	} while( GetForegroundWindow( ) != hWnd );
 
	DWORD dwStyle = GetWindowLong( hWnd , GWL_STYLE );
	SetCursorPos( g_pDrawManager->GetXPos( ) + ( ( g_pDrawManager->GetWidth( ) ) / 4.3 ) , g_pDrawManager->GetYPos( ) + ( ( g_pDrawManager->GetHeight( ) ) / 4.3 ) + ( dwStyle & WS_BORDER ? 23 : 0 ) );
	SendMessage( hWnd , WM_LBUTTONDOWN , VK_LBUTTON , 0x1000000 );
	Sleep( 29 );
	SendMessage( hWnd , WM_LBUTTONUP , VK_LBUTTON , 0x1000000 );
	Sleep( 29 );
	SetCursorPos( g_pDrawManager->GetXPos( ) + ( ( g_pDrawManager->GetWidth( ) ) / 4.3 ) , g_pDrawManager->GetYPos( ) + ( ( g_pDrawManager->GetHeight( ) ) / 4.3 ) + ( dwStyle & WS_BORDER ? 23 : 0 ) + 2 );
 
}
isnt it still need sig?
Made in 1 minute

Code:
while (true)
{
		{
			SetCursorPos(440, 170);
			mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);

		}
		Sleep(1);
	}
only for 1980x1080

xDDDD
Quote Originally Posted by KMWTW View Post
Made in 1 minute

Code:
while (true)
{
		{
			SetCursorPos(440, 170);
			mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);

		}
		Sleep(1);
	}
only for 1980x1080

xDDDD
Gj you will keep sending clicks at those coords unless you disabled it
Quote Originally Posted by antep2727 View Post
Gj you will keep sending clicks at those coords unless you disabled it
"Made in 1 minute"
Quote Originally Posted by KMWTW View Post
"Made in 1 minute"
lmaoooo so scary DDDD
Quote Originally Posted by JuzzGamer View Post
lmaoooo so scary DDDD
but it's working xDD
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