Some address - 06/07/2017

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Some address - 06/07/2017
Code:
// Crossfire NA

#define ADDR_WALLHACK 		        0x1182A9C
#define ADDR_SEEGHOST 		        0x1182AB0

#define ADDR_LTCLIENT 		        0xFB8220
#define ADDR_LTCLIENTSHELL	        0xFB822C
#define ADDR_MODELMGR 		        0x208E734
#define ADDR_LTMODEL 			0xFB56E4

#define OFFSET_PLAYERSTART 		0x1E0
#define OFFSET_ME  		        0x1EC
#define OFFSET_PLAYERSIZE 		0x870
DrawPrim address and this will be perfect
Quote Originally Posted by 96neko View Post
DrawPrim address and this will be perfect
You don't need DrawPrim address haha
Only those addresses.
Quote Originally Posted by Hacker Fail View Post
You don't need DrawPrim address haha
Only those addresses.
already pmed you , i need it for testing purpose only
I guess this section still has some life in it after all, thanks for this
Code:
// Crossfire NA

!!!!!!! Mamo's Logger !!!!!!!

==| Present Hooks |==
#define PresentWin7 0x0
#define PresentWin8 0x0
#define PresentWin10 0x673D9580
==| END |==

==| Engine Hooks |==
#define MidFunc 0x4D0442
#define EndScene 0x45E8FF
#define Present 0x4ECB5F
==| END |==

==| crossfire.exe |==
#define WallHack 0x1182A9C
#define SeeGhost 0x1182AB0
#define aIntersectSegment 0x663600
==| END |==

==| CShell.dll |==

==| Statics |==
#define WeaponClass 0x2
#define SpeedMove 0x8
==| END |==

==| Weapon |==
#define WeaponMgr 0x208E804
#define Bypass28_3 0x67E9A5
==| END |==

==| ESP |==
#define aLTClientShell 0xFB822C
#define dwCPlayerStart 0x1E0
#define MEOffset 0x1EC
#define dwCPlayerSize 0x870
#define aLTModel 0xFB56E4
#define Offset_Yaw 0x438
#define Offset_Pitch 0x43C
==| END |==

==| Player Pointer |==
#define aCLTPlayerClient 0xFD28C8
#define CLTPlayerClientOffset 0x70
==| END |==

==| Bug Damage |==
#define DamagePerMeter 0x208E7E4
#define VisibleZoneIndex 0xC32EA4
#define DamageZone 0xC32F5C
#define DamagePerSec 0xC32F4C
==| END |==

==| PTC |==
#define aILTClient 0xFB8220
#define aILTClientOffset 0x0
==| END |==

==| Player Manager |==
#define PlayerMgr 0x1EF3630
==| END |==

==| Shoot Through Wall |==
#define WallMgr 0x208E7EC
==| END |==

==| Bag Manager |==
#define BagMgr 0x20A3030
==| END |==

==| Model Node |==
#define ModelNode 0x208E734
==| END |==

==| CharacterMgr |==
#define CharacterMgr 0x1EF3648
#define CharacterViewMgr 0x1EF3650
#define CharacterViewMgr_Size 0xAB0
==| END |==
Quote Originally Posted by mamo007 View Post
Code:
// Crossfire NA

!!!!!!! Mamo's Logger !!!!!!!

==| Present Hooks |==
#define PresentWin7 0x0
#define PresentWin8 0x0
#define PresentWin10 0x673D9580
==| END |==

==| Engine Hooks |==
#define MidFunc 0x4D0442
#define EndScene 0x45E8FF
#define Present 0x4ECB5F
==| END |==

==| crossfire.exe |==
#define WallHack 0x1182A9C
#define SeeGhost 0x1182AB0
#define aIntersectSegment 0x663600
==| END |==

==| CShell.dll |==

==| Statics |==
#define WeaponClass 0x2
#define SpeedMove 0x8
==| END |==

==| Weapon |==
#define WeaponMgr 0x208E804
#define Bypass28_3 0x67E9A5
==| END |==

==| ESP |==
#define aLTClientShell 0xFB822C
#define dwCPlayerStart 0x1E0
#define MEOffset 0x1EC
#define dwCPlayerSize 0x870
#define aLTModel 0xFB56E4
#define Offset_Yaw 0x438
#define Offset_Pitch 0x43C
==| END |==

==| Player Pointer |==
#define aCLTPlayerClient 0xFD28C8
#define CLTPlayerClientOffset 0x70
==| END |==

==| Bug Damage |==
#define DamagePerMeter 0x208E7E4
#define VisibleZoneIndex 0xC32EA4
#define DamageZone 0xC32F5C
#define DamagePerSec 0xC32F4C
==| END |==

==| PTC |==
#define aILTClient 0xFB8220
#define aILTClientOffset 0x0
==| END |==

==| Player Manager |==
#define PlayerMgr 0x1EF3630
==| END |==

==| Shoot Through Wall |==
#define WallMgr 0x208E7EC
==| END |==

==| Bag Manager |==
#define BagMgr 0x20A3030
==| END |==

==| Model Node |==
#define ModelNode 0x208E734
==| END |==

==| CharacterMgr |==
#define CharacterMgr 0x1EF3648
#define CharacterViewMgr 0x1EF3650
#define CharacterViewMgr_Size 0xAB0
==| END |==
Sir how to get BagMgr??
Quote Originally Posted by lhuarcer View Post
Sir how to get BagMgr??
ida
89 3D ?? ?? ?? ?? 68 ?? ?? ?? ??

.text:10A24BAD mov ds:dword_120A3030, edi
Quote Originally Posted by Zen0233 View Post
ida
89 3D ?? ?? ?? ?? 68 ?? ?? ?? ??

.text:10A24BAD mov ds:dword_120A3030, edi
real nigga right here
Quote Originally Posted by mamo007 View Post
Code:
// Crossfire NA

!!!!!!! Mamo's Logger !!!!!!!

==| Present Hooks |==
#define PresentWin7 0x0
#define PresentWin8 0x0
#define PresentWin10 0x673D9580
==| END |==

==| Engine Hooks |==
#define MidFunc 0x4D0442
#define EndScene 0x45E8FF
#define Present 0x4ECB5F
==| END |==

==| crossfire.exe |==
#define WallHack 0x1182A9C
#define SeeGhost 0x1182AB0
#define aIntersectSegment 0x663600
==| END |==

==| CShell.dll |==

==| Statics |==
#define WeaponClass 0x2
#define SpeedMove 0x8
==| END |==

==| Weapon |==
#define WeaponMgr 0x208E804
#define Bypass28_3 0x67E9A5
==| END |==

==| ESP |==
#define aLTClientShell 0xFB822C
#define dwCPlayerStart 0x1E0
#define MEOffset 0x1EC
#define dwCPlayerSize 0x870
#define aLTModel 0xFB56E4
#define Offset_Yaw 0x438
#define Offset_Pitch 0x43C
==| END |==

==| Player Pointer |==
#define aCLTPlayerClient 0xFD28C8
#define CLTPlayerClientOffset 0x70
==| END |==

==| Bug Damage |==
#define DamagePerMeter 0x208E7E4
#define VisibleZoneIndex 0xC32EA4
#define DamageZone 0xC32F5C
#define DamagePerSec 0xC32F4C
==| END |==

==| PTC |==
#define aILTClient 0xFB8220
#define aILTClientOffset 0x0
==| END |==

==| Player Manager |==
#define PlayerMgr 0x1EF3630
==| END |==

==| Shoot Through Wall |==
#define WallMgr 0x208E7EC
==| END |==

==| Bag Manager |==
#define BagMgr 0x20A3030
==| END |==

==| Model Node |==
#define ModelNode 0x208E734
==| END |==

==| CharacterMgr |==
#define CharacterMgr 0x1EF3648
#define CharacterViewMgr 0x1EF3650
#define CharacterViewMgr_Size 0xAB0
==| END |==
YOu are GM Pharaoh???

can u give me link source? to make a game

- - - Updated - - -

Outdated addresses

- - - Updated - - -

Quote Originally Posted by mamo007 View Post
Code:
// Crossfire NA

!!!!!!! Mamo's Logger !!!!!!!

==| Present Hooks |==
#define PresentWin7 0x0
#define PresentWin8 0x0
#define PresentWin10 0x673D9580
==| END |==

==| Engine Hooks |==
#define MidFunc 0x4D0442
#define EndScene 0x45E8FF
#define Present 0x4ECB5F
==| END |==

==| crossfire.exe |==
#define WallHack 0x1182A9C
#define SeeGhost 0x1182AB0
#define aIntersectSegment 0x663600
==| END |==

==| CShell.dll |==

==| Statics |==
#define WeaponClass 0x2
#define SpeedMove 0x8
==| END |==

==| Weapon |==
#define WeaponMgr 0x208E804
#define Bypass28_3 0x67E9A5
==| END |==

==| ESP |==
#define aLTClientShell 0xFB822C
#define dwCPlayerStart 0x1E0
#define MEOffset 0x1EC
#define dwCPlayerSize 0x870
#define aLTModel 0xFB56E4
#define Offset_Yaw 0x438
#define Offset_Pitch 0x43C
==| END |==

==| Player Pointer |==
#define aCLTPlayerClient 0xFD28C8
#define CLTPlayerClientOffset 0x70
==| END |==

==| Bug Damage |==
#define DamagePerMeter 0x208E7E4
#define VisibleZoneIndex 0xC32EA4
#define DamageZone 0xC32F5C
#define DamagePerSec 0xC32F4C
==| END |==

==| PTC |==
#define aILTClient 0xFB8220
#define aILTClientOffset 0x0
==| END |==

==| Player Manager |==
#define PlayerMgr 0x1EF3630
==| END |==

==| Shoot Through Wall |==
#define WallMgr 0x208E7EC
==| END |==

==| Bag Manager |==
#define BagMgr 0x20A3030
==| END |==

==| Model Node |==
#define ModelNode 0x208E734
==| END |==

==| CharacterMgr |==
#define CharacterMgr 0x1EF3648
#define CharacterViewMgr 0x1EF3650
#define CharacterViewMgr_Size 0xAB0
==| END |==
can i be a GM In pharaoh cf? im a coder and sql programmer i hope you say yes

your ign : Mamo
ida
89 3D ?? ?? ?? ?? 68 ?? ?? ?? ??

.text:10A24BAD mov ds:dword_1 20A3030,edi
Sir? How to make a crossfire cheat or how to put ang cheat in the games?
Ang what sofware i needed?
Help me sir im a IT student, can you send me a tutorial for how to make crossfire wallhack?

Thank you
how to get the wall address?
Quote Originally Posted by Senpai* View Post
how to get the wall address?
this thread here
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