Hey people!
Is… is that? Yes, we’re finally getting rid of 27.7 and going full X mode! Let’s celebrate that with the gorgeous Summer Nexus from Beige, and a refreshing summer rain of balance changes!
As for the Art Contest, we’re still going through all your submissions. Just like you guys, we’re super stoked about it - more than 200 participants took the challenge! Hopefully we will be able to reach out to the winners in the coming week.
Important Announcement: We will soon be lowering the price of several older Skins and Pet Stones for all of you out there. That means we will also have to lower the FP of those skins in particular to avoid having issues where Skins start being more interesting than Pet Food in the long run. If you have any duplicate skin lying around that you are not using, please make sure to feed them soon to avoid losing FP!
Note: If you can’t connect to the game, try using the website to see if the issue comes from the Client you’re using!
New!
The Summer Nexuses are now live! With creativity and hard work, Beige brings us the latest Nexus Technology™ with a time-based Nexus, which goes through a complete Day/Night cycle every 8 hours!
Mini Sphinx Pet Stone now drops from the Grand Sphinx
Mini Crystal Steed Pet Stone now drops from the Crystal Prisoner
Mystery Items are out! Using one will drop an random related item (Mystery Skins will drop Skins for instance). The quality of the item depends on the quality of the Unlocker (Gold / Silver / Bronze).
Fixes
Using abilities while stunned functions properly and no longer results in disconnects (Shields, Quivers and Shuriken)
Fixed ocean vent and wounded Thessal not appearing when they should (for real this time)
Snake Pit Guard is no longer invisible on the mini map and displays its HP bar correctly
Reduced another repetitive line from the Avatar
Cleaned up Oryx Taunt strings (double spaces, etc.)
Polish
Opening secret room now makes a sound like it was intended!
Brought back backgrounds - Sprite Worlds have stars again! (only when Hardware Acceleration is off)
Scepter of Geb renamed to Wand of Geb to avoid confusion
Equipment Tool Tips
Abilities now display their cooldown
Set pieces now display the full set bonuses (lightly grayed if not active)
Traps and Scepters: added new properties and improved stat comparisons
Improved comparisons for MP Costs
Balancing
Sorcerer
Max Attack: 60 -> 70
Base Attack: 10 -> 12
Scepters
Scepters have received quite an overhaul! The goal with these changes is more engaging and strategic game-play, on top of making the choice of equipment more interesting.
Wisdom scaling: past 50 Wisdom, Scepters will receive bonuses
Each point increases damage, the amount depends on the Scepter
Every 10 points will add an additional target (+3 for 80 WIS for example)
Damage distribution: damage decreases for each subsequent target
Narrower arc: lowered from 90°, now they actually have to be aimed to some extend
Overall: damage increased significantly
Scepter Tier MP Arc Base Dmg New Dmg Decrease/ Target Bonus/ WIS Base Targets New Targets
Lightning Scepter 0 -20 -60° +30 80 8 1.5 3
Discharge Scepter 1 -15 -60° +40 120 12 2.5 4
Thunderclap Scepter 2 -10 -60° +50 160 20 4 -1 4
Arcblast Scepter 3 -5 -60° +60 200 25 5 -1 5
Cloudflash Scepter 4 -60° +70 240 30 6 -2 5
Scepter of Skybolts 5 +5 -60° +80 280 35 7 -3 5
Scepter of Storms 6 +5 -60° +100 300 40 8 -3 5
Scepter of Fulmination +15 -60° +40 220 40 8 -3 4
HoneyScepter -20 -45° 100 4 -4 6
Wands
Damage increased to bring them more in line with other weapons
Faster projectiles (without affecting range) to make them more responsive
Bulwark now hits multiple enemies, range displayed in tool tip is more accurate
Wand Tier Speed Min Max Avg Old New
Fire Wand 0 +30 +5 +5 +5 20-35 25-40
Force Wand 1 +30 +5 +5 +5 30-45 35-50
Power Wand 2 +30 +5 +5 +5 35-50 40-55
Missile Wand 3 +30 +5 +5 +5 40-55 45-60
Eldritch Wand 4 +30 +5 +5 +5 50-65 55-70
Hell's Fire Wand 5 +30 +10 +5 60-75 60-85
Wand of Dark Magic 6 +30 +15 +7.5 70-85 70-100
Wand of Arcane Flame 7 +30 -5 +20 +7.5 80-95 75-115
Wand of Death 8 +30 +5 +2.5 80-120 80-125
Wand of Deep Sorcery 9 +30 +10 +5 85-120 85-130
Wand of Shadow 10 +30 +5 +10 +7.5 85-125 90-135
Wand of Ancient Warning 11 +30 +5 +10 +7.5 90-125 95-135
Wand of Recompense 12 +30 +5 +10 +7.5 90-130 95-140
Sprite Wand +30 +5 +10 +7.5 5-210 10-220
Crystal Wand +30 -5 +10 +2.5 75-100 70-110
Wand of the Bulwark -3 +50 +50 +50 300-400 350-450
St. Abraham's Wand +20 +10 +5 90-110 90-120
Conducting Wand +5 +20 +12.5 55-130 60-150
Wand of Budding Romance +30 +10 +5 85-120 85-130
Wand of Egg-cellence +30 +5 +10 +7.5 90-125 95-135
Wand of Ancient Terror +30 +5 +10 +7.5 90-125 95-135
Scepter of Geb +5 +10 +7.5 65-90 70-100
Present Dispensing Wand +30 +5 +10 +7.5 90-125 95-135
Frozen Wand +30 -5 +10 +2.5 75-100 70-110
Eternal Snowflake Wand -3 +50 +50 +50 300-400 350-450
Wand of the Fallen -5 +20 +10 120-190 140-190
Traps
Lower MP Costs
Attack bonus for higher tiers
Throwing Traps is faster
Traps last 20 seconds instead of 30 seconds
Coral Venom Trap
Feed Power: 500 -> 700
Fame Bonus: 4% -> 5%
Trap Tier MP ATT Base Dmg
Hunting Trap 0 +10
Wilderlands Trap 1 -10 +5
Deepforest Trap 2 -20
Savage Trap 3 -25
Demonhunter Trap 4 -30 +1 +10
Dragonstalker Trap 5 -35 +2 +20
Giantcatcher Trap 6 -35 +3 +50
Coral Venom Trap -30
Added a new UT for pure damage and with other unique properties!
Realm
Ghost Ship
Drops the new Trap of the Vile Spirit!
HP: 42000 -> 66000
Stun Immune
Paralyze Immune
Great Coil Snake
Now only spawns a limited amount of Coil Snakes
Coil Snakes have less defense: 20 -> 5
Coil Snakes have more HP: 50 -> 100
Oryx has fortified his castle!
It has become a lot more sturdy! This intends to increase incentive for clearing, give slower players opportunities to catch up and make it better withstand the usually big groups of players.
Destructible Wall
HP: 3000 -> 9000
Fortified Destructible Wall
New walls that replace the regular ones on the bridge until the end
HP: 24000
Living Floor and Quiet Bombs
Fixed a bug where Quiet Bombs could be destroyed instantly after spawning
Inflicts Weak for 5 seconds (in addition to Quiet for 5 seconds)
Projectile Amount: 18 -> 15
Projectile Speed: 50 -> 40
Damage: 10-20 -> 20
The Stone Guardians
Depending on the party size, the Stone Guardians now regenerate!
HP: 60000 -> 80000
DEF: 100 -> 80
The Shatters
EXP in the Shatters has been increased across the board!
Defense System (Avatar): 58 -> 1000
Fire Mage: 39 -> 100
Fire Adept: 78 -> 150
Archmage of Flame: 39 -> 200
Ice Mage: 39 -> 150
Ice Adept: 78 -> 200
Glassier Archmage: 39 -> 250
Paladin Obelisk & Titanum: 117 -> 600
Bridge Sentinel: 243 -> 4000
Inferno: 243 -> 1000
Blizzard: 243 -> 1000
Twilight Archmage: 243 -> 4000
Royal Guardian L: 39 -> 500
The Forgotten King: 117 -> 7000
The Puppet Theatre
Puppets have significantly decreased HP!
The Puppet Master: 110000 -> 70000
False Puppet Masters activate sooner
Knight Puppet: 5000 -> 2000
Warrior Puppet: 4000 -> 1500
Paladin Puppet: 3500 -> 1500
Puppet Leather: 4000 -> 1000
Puppet Robe: 3000 -> 800
Sorcerer Puppet: 2500 -> 600
Oryx Puppet: 45000 -> 35000
Minion Puppet: 7000 -> 2000
Disappointed to not see any changes to Skulls? Not to worry, they're in the works!
Let us know what you would like to see changed about them!
Cosmetics
Added a new batch of Summer Skins
Fix to the following Skins / Dye Masks: Mini Rosen
Added credits to: Bagston Pet Stone (MillSup)
That’s it for now! Big thanks to all our testers out there, you know who you are! Please enjoy the Summer Nexus and the new reworks. As always don’t hesitate to drop us a word if you have a comment or feedback - and don’t forget to feed those duplicate skins to your pets!