Anti Aim Change on fire

Posts 19 of 9 · Page 1 of 1
Anti Aim Change on fire
Code:
if (Options.Rage.AntiAim.SpinOnShot)
	{
		int value = (m_iBulletsFire) % 1;
		switch (value)
		{
		case 0:
			pCmd->viewangles.y += Options.Rage.AntiAim.Spin;
			break;
		}
	}

But doesn't work any ideas? it just changes the anti aim .y to the value but i want it to have my anti aim but spin also.
Quote Originally Posted by dylangreenisback View Post
Code:
if (Options.Rage.AntiAim.SpinOnShot)
	{
		int value = (m_iBulletsFire) % 1;
		switch (value)
		{
		case 0:
			pCmd->viewangles.y += Options.Rage.AntiAim.Spin;
			break;
		}
	}

But doesn't work any ideas? it just changes the anti aim .y to the value but i want it to have my anti aim but spin also.
learn how to code????????????????
thats straight up retarded
Quote Originally Posted by dylangreenisback View Post
Code:
int value = (m_iBulletsFire) % 1;
		switch (value)
		{
		case 0:
???

I usually don't say "learncpp.com" but this time you don't know what you're doing at all, atleast learn the basics of C++ first.
At first I thought you meant like, you're spinning, lets say Down + Backwards, and then you kill somebody w/ aimbot but seeing that youre not all too bright you die cuz your aimbot is also most likely shit, then it changes to Down + Jitter, but this is straight up bs. Wdym it changes, whenever you lock onto somebody, have a grenade, knife, or if youre defusing then ofc the AA "changes" lmao. You probably don't even know what anti aim is, you've only seen it used by ppl in HvH. Please, just go buy cheats or something instead.
here let me help abit, this is quite anti paste, so go do it yourself
Code:
if (Options.Rage.AntiAim.SpinOnShot)
	{
		if (m_iBulletsFire > 1)
                {
			pCmd->viewangles.y += 120;
			break;
		}
	}
- - - Updated - - -

idk what how are you gonna find the bullets cos its not this shit m_iBulletsFire
Quote Originally Posted by sagaantheepic4 View Post
here let me help abit, this is quite anti paste, so go do it yourself
Code:
if (Options.Rage.AntiAim.SpinOnShot)
	{
		if (m_iBulletsFire > 1)
                {
			pCmd->viewangles.y += 120;
			break;
		}
	}
- - - Updated - - -

idk what how are you gonna find the bullets cos its not this shit m_iBulletsFire
LOL

he said he wanted it to change every shot
Quote Originally Posted by WildAssassinz View Post
LOL

he said he wanted it to change every shot
thats why i said, he needs to do the rest
m_iBulletsFire

is my bullet counter each shot it +1.
Posts 19 of 9 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?