Anti Aim Change on fire
Code:
if (Options.Rage.AntiAim.SpinOnShot)
{
int value = (m_iBulletsFire) % 1;
switch (value)
{
case 0:
pCmd->viewangles.y += Options.Rage.AntiAim.Spin;
break;
}
}
But doesn't work any ideas? it just changes the anti aim .y to the value but i want it to have my anti aim but spin also.
