HelpSelf-Checking for thirdperson ESP

Posts 14 of 4 · Page 1 of 1
Self-Checking for thirdperson ESP
I want to do thirdperson esp, but I'm not quite sure how to disable self-checking in order for the esp to draw on both me and the enemy.
I'm still quite confused. For this "localplayer" you showed me. Should i do this in the "showdrawlocalplayer" hook (basically around thirdperson), and and do I need to add the "for k,v in pairs(player.GetAll()) do
if v == LocalPlayer() and v:IsValid() and v:Alive() and v:Health() >= 0 then"?

I'm sorry that i'm confused on this easy topic im assuming.
in localplayer check in ur esp function:

if ( v == LocalPlayer() and GetConVar( "drawespinthirdperson" ):GetInt() < 1 ) then continue end
Posts 14 of 4 · Page 1 of 1

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