Solved[FSOD / AS3] Trouble when adding items

Posts 16 of 6 · Page 1 of 1
[FSOD / AS3] Trouble when adding items
After my last thread, I decided to switch over to the FSOD/AS3 source. I tried a few times, and finally got it to work. However, I am not very experienced with AS3, and need help with implementing things in the client. I am also having a few problems with custom items. I'll narrow it down to a few things to save your time.

1. When I hover over an item (e.g. an Energy Staff), it displays as "equip.Energy_Staff" rather than just "Energy Staff". I'm probably overlooking something obvious, but I haven't done anything to the DisplayId since I changed the client.

2. Where/how do I implement my textures and binary data into the client? I need this for my custom items to load, but I have no clue where to look.

3. When I connect to the Nexus, only the left fountain appears. The Guild Hall, Pet Yard, etc don't show up unless I walk away and come back, and my right Nexus fountain doesn't show at all.

Alright, that's all I have for now. I know I'm a noob/whatever, but I'd appreciate your help. Thanks.
1. Find "en.txt" in your source and add this: ["equip.Energy_Staff", "Energy Staff", "en"],
Okay, the issue was with my en.txt, and now item names are displaying properly. However, I still am clueless as to how to add new items (or at least implement my items from the server to the client).

Update: I found out what was causing my third problem, but don't know how to fix it. I had a custom pet in my database, which I had to remove. I decided to try and hatch a new pet egg to see if they worked, but this is where the real problem arose. The 'hatched pet' message displayed successfully with the correct pet, but in the pet yard, the pet displays as a Health Potion and makes me move super fast when I get close to it. Has this happened to anyone else?
FSOD/AS3 have a lot of bugs that need to be fixed i recommand you to use only FSOD or FSOD and Deca Client.
I am using the Deca client (if that's the 27.7.X2 one), my bad if I titled the post wrong or something...
Didn't realize how easy my second issue was, I solved it. (Pets are still bugged though)
Posts 16 of 6 · Page 1 of 1
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