Hello MPGH, im working on a Psilent for low fov. Am i doing something wrong in this metode. If i do how can i get it right.
Code:
float flServerTime = (float)Local->GetTickBase() * Globals->intervalptick;
float flNextPrimaryAttack = Weapon->GetNextPrimaryAttack();
bool bBulletTime = true;
if (flNextPrimaryAttack > flServerTime)
bBulletTime = false;
Code:
if (Console->buttons & IN_ATTACK && bBulletTime)
{
MtrSendPack = false;
Console->viewangles = angles;
}
else
{
MtrSendPack = true;
Console->viewangles = oldView;
Console->sidemove = oldSidemove;
Console->forwardmove = oldForwardmove;
Console->upmove = oldUpmove;
}
Console->viewangles.z = 0;