Hello MPGH, im working on a Psilent for low fov. Am i doing something wrong in this metode. If i do how can i get it right.

Code:
        float flServerTime = (float)Local->GetTickBase() * Globals->intervalptick;
	float flNextPrimaryAttack = Weapon->GetNextPrimaryAttack();

        bool bBulletTime = true;
	if (flNextPrimaryAttack > flServerTime)
		bBulletTime = false;
Code:
					if (Console->buttons & IN_ATTACK && bBulletTime)
					{
						MtrSendPack = false;
						Console->viewangles = angles;
					}
					else
					{
						MtrSendPack = true;
						Console->viewangles = oldView;
						Console->sidemove = oldSidemove;
						Console->forwardmove = oldForwardmove;
						Console->upmove = oldUpmove;
					}
					Console->viewangles.z = 0;