
Originally Posted by
UbSpd
I found some tutorials, they are not for CS:GO but that's not much of a problem. My question was while writing an external cheat can i RPM/WPM safely ?
nigga, are you dumb, even in internal you are reading memory and writeing memory. internal and externals are the same thing, but one has lesser access and easier to code, the other has full access and harder to code.
start by learning external, cos by the way you talk and rpely, looks like you have no idea what does a cheat even do.
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Originally Posted by
UbSpd
I found some tutorials, they are not for CS:GO but that's not much of a problem. My question was while writing an external cheat can i RPM/WPM safely ?
hiding the process is the best way. top tier hide it in a driver, low tier in a bad usb. reading process memory is totally fine, its just writing that you should focus on. what to write, what to not write. this is why people get untrusted bans, invalid angles and shit. read a few books about this to fully understand. for starting a external hack, i suggest you use procm.h or whatever its called, alot of externals uses it. after you have "mastered" internals and externals, make a internal/external hack, uses both of the things you learnt for internal and externals. internal/externals are those .dll which you inject into a 32 bit process. Unity Hack is one of them, katebot is another. dont start off big cos you will just end up pasting, start small with a external, make a triggerbot, glow and bunnyhop to start off. 32 bit console application is the best way, no drawing just printing straight to the console. if you need a external base, which has a sig finder, memory reader, writer. you can just find it online easily. RMB the part where i say externals has lesser access, yea, this means you have to either make your own offset dumper, get a free one (haze dumper, GitHub) or use cheat engine to get the static pointers (hardest). Making a externals requires quite little knowledge about C++, but, internals requires quite abit. Btw, this does not mean externals are bad. Lets get to the part where i say externals has lesser access, this means no anti aim ( there is a way, but requires alot work which a beginner cant do ), no things like silent aim, name changer, auto accept. these things can be put in the external, but requires work and knowlage which as a beginner you cant do, also there is hooking required, so it makes it a semi internal anyways. So ,best start is in externals, get a header which has memory reading and writing, pattern finder, start off from there, you will be able to learn more and things, externals also has no hooks, means no need to reverse eng a game. simple cheat engine and C++. Cheat engine is the most important tool to use, to hack a newer game with no one giving out offsets. took awhile to write this, not saying i am 100% right, i am also starting off, so correct me if i am wrong.