Undetected airstuck method
today I present a p100 exploit found by me and its airstuck without using tickcount.
no this wont get you untrusted, its a completely different way of doing it
theres the original
theres the hook
theres the interface.
hf
all credits goes to me for reversing, and finding this exploit.
it might get patched, idk, we'll find out
add me on steam if you have any questions. /id/verideth_x
no this wont get you untrusted, its a completely different way of doing it
Code:
typedef void(__thiscall* o_proc_movement)(void*, CBaseEntity*, CMoveData*);
Code:
void __stdcall procmovement_hk(CBaseEntity* ply, CMoveData* mv)
{
while (GetAsyncKeyState(VK_INSERT))
{
mv->m_outStepHeight = -1.0; // stop movement of player, stepheight is how far a player steps,
// set it to neg, and we get airstuck ;) (credits to Verideth for all the reversing done)
}
procmovement_original(movement, ply, mv);
}
Code:
CGameMovement* movement = (CGameMovement*)interface_tools->get_interface("client.dll", "GameMovement001");
hf
all credits goes to me for reversing, and finding this exploit.
it might get patched, idk, we'll find out
add me on steam if you have any questions. /id/verideth_x


