❗ Gravity hack. All source engine games. VAC undetected
hello everyone,
today I present a new exploit. that works in once again, all games. its a lot better than my old one.
here it is:
this gives you low gravity when you press insert, its quite glitchy so i hope you optimize it :P
heres a vid of it in action:
youtube.com/watch?v=t3C3lw_rk1Y
all credits goes to verideth (me) for finding this exploit. enjoy.
add me on steam /id/verideth_x
today I present a new exploit. that works in once again, all games. its a lot better than my old one.
here it is:
Code:
DWORD ply_speed_addy = (DWORD)((uintptr_t)GetModuleHandle("engine.dll") + 0x639BD0); // this is for CS:S, use it in CS:GO by reversing. I'll post the address if anyone needs it.
float* ply_speed = (float*)ply_speed_addy; // get the address for ply_speed_addy
float i = 0.01; // make an iterator
float x = 0.00001; // make another iterator to base the first iterator off of (REQUIRED)
float ply_speed_orig = *ply_speed; // make original speed for toggling
void __cdecl runprediction_hk()
{
if (GetAsyncKeyState(VK_INSERT))
{
i += 0.0001; // add onto the first iterator
x += 0.00000001; // add onto the second
if (*ply_speed) // check if valid. 99% of servers have it set to 0.010 or 0.015
{
*ply_speed = (i + x); // set the value to this, this will fuck up your speed.
if (*ply_speed >= 0.025) // check if its greater than this value, this is optional, set to your likings. this is just a placeholder and the value I felt "comfortable with". making this greater = more gravity change
{
*ply_speed = 0.01; // reset ply_speed
i = 0.01; // reset i
x = 0.01; // reset x
}
}
}
else
{
*ply_speed = ply_speed_orig; // toggle
}
pred_original(); // call original
}
heres a vid of it in action:
youtube.com/watch?v=t3C3lw_rk1Y
all credits goes to verideth (me) for finding this exploit. enjoy.
add me on steam /id/verideth_x
