Hey there!

I am trying to get and replicate the packets that are being sent to a server (from a flashgame).
I already got Charles installed and ready to go but I dont quite know how I would use the information and replicate it (so that my Java, c++ program or whatever can send the packets)?

Lets take the game "Shakes&Fidget" as an example. I'm guessing that everytime you accept a quest or even click on a button that the client has to send some information to the server, that the use has clicked a button or something like that.
How would I approach this and find the right things and then program something to send those packets?

best regards, 1234