Question about DbD EAC
So I have been reading on the forums, looking for an ESP. I have decided to decompile other ESPs and use their sopurce code for educational purposes before attempting to write my own. I am curious how EAC would interfere with it. What kind of ESP should I do? Pointer or Cham? What source code should I use to educate myself? Is Unreal Egine harder to make ESPs than other engines, or is it the same across all engines? Is it possible to get the offsets myself? Does it have to be external or internal? Do I need to disable EAC altogether? What do I do about all this? How many lines of code should I expect t make? Should I only get survivor pointers as I am a killer main, or should I get pointers for the killer, as well as traps and such? How do I find the pointers of the characters and generators? I am brand new to game hacking (I have done programming in Java, and am doing minor research on C++ for this), and I have no clue what I'm doing. I am hopeful, so I hope I am able to accomplish my goal.