ayyware draw weapon esp

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ayyware draw weapon esp
anyone have ayyware's fixed draw weapon esp ?
thid do not work
{
std::vector<std::string> Info;


IClientEntity* pWeapon = Interfaces::EntList->GetClientEntityFromHandle((HANDLE)pEntity->GetActiveWeaponHandle());
if (Menu::Window.VisualsTab.OptionsWeapon.GetState() && pWeapon)
{
ClientClass* cClass = (ClientClass*)pWeapon->GetClientClass();
if (cClass)
{

Info.push_back(CleanItemName(cClass->m_pNetworkName));
}
}
}
put it as a code please, and what doesnt work exacly? did you try changing it and using other cheat's esp?
did you even bind it to a checkbox in the menu?...
Posts 1–4 of 4 · Page 1 of 1

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