ayyware draw weapon esp
anyone have ayyware's fixed draw weapon esp ?
thid do not work
{
std::vector<std::string> Info;
IClientEntity* pWeapon = Interfaces::EntList->GetClientEntityFromHandle((HANDLE)pEntity->GetActiveWeaponHandle());
if (Menu::Window.VisualsTab.OptionsWeapon.GetState() && pWeapon)
{
ClientClass* cClass = (ClientClass*)pWeapon->GetClientClass();
if (cClass)
{
Info.push_back(CleanItemName(cClass->m_pNetworkName));
}
}
}
thid do not work
{
std::vector<std::string> Info;
IClientEntity* pWeapon = Interfaces::EntList->GetClientEntityFromHandle((HANDLE)pEntity->GetActiveWeaponHandle());
if (Menu::Window.VisualsTab.OptionsWeapon.GetState() && pWeapon)
{
ClientClass* cClass = (ClientClass*)pWeapon->GetClientClass();
if (cClass)
{
Info.push_back(CleanItemName(cClass->m_pNetworkName));
}
}
}